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Treads like this always makes me smile. Fits the what Hawke said about Qunari "you give them gold, they complain is too heavy".
There are a few points where a player should pay attention: combat customization, choice of skills and gear, timing and targeting. When fight a dragon target the body part which is on different color than the rest. If is is nothing to pick (no highlight body parts), run because you are under attack. Exploit the weakness. Save the skills for the time when dragon is down to maximize the damage. Use complementary skills (and gear) to take advantage on stats effect. Mages, should change knife&orb with the staff according to the distance. I am consider myself to be the worst when it comes about combat so from the beginning I set up the difficulty to my level. Also first dragon fight at my choice (not forced by story) was at level 30 or 31. Difficult but entertaining.
The combat is punishing but it is fair. Too bad there is not enrage timer where the boss will wipe out all team for incompetence (like it is in swtor - operations).
Oh, I'm always confused about realistic part especially when it comes about fantasy games... Aside the magic part, fighting a dragon is totally realistic.
All of your points about where to target a dragon, etc., are all obvious and known already. It's not just the dragon - it's all enemies.
There is nothing fair about combat in this game when all of the enemies only attack Rook. I have watched as companions are left alone and all of the enemies are facing and heading to me. There are three people on the battlefield for enemies to attack and they only attack one of them - not realistic, even for a game.
And, outside of the healing some companions offer, they do little damage to opponents anyway.
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