Momentum and mana generation is too slow
Am I doing something wrong here.
My first playthrough was on Storyteller so really didn't notice anything. Now I am on my second play through, and understanding combat a bit better, I have it set on Adventure level. I have created both a Mage and a rogue. The Mage has enough mana for 2 or 3 staff shots or one spell per combat, never generates more than that. the Rogue almost never has momentum. I understand getting hit reduces momentum, but should it take ALL of it? On the rear occasion I build enough to get an ability off, a single hit will take it to 0 and I have to start all over, which takes forever. On average the Rogue gets to use an ability once every 4 combats. The Mage is a little better and gets a spell off maybe every 2 combats.
I don't get what good are the spells and abilities if you never get to use them. Normal battles aren't too bad, but no momentum/mana makes boss fights near impossible. Especially since the boss will target me and me only. I end up running it in circles until my companions do enough combos to take it down. What fun!
I've looked in the combat settings and didn't see anything that will build momentum/mana faster. and I try to select every skill that increase generation, but nothing seems to work. Generation is just as slow at level 20 as it was at level 1.
Think I figured out my Rogue. Went through all my skills and found HUNTERS FOCUS eats momentum, and I didn't realize it. I was using it often and eating up what little momentum I had. So I stopped using it for awhile let my momentum bar build up full and now it's a lot more manageable. At least now I know why I couldn't keep any momentum. <Face Palm>