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7324af310751b109 wrote:
I wanted the game to reflect how choices can alter the course of events in real life, even within a fantasy world.
I felt this retroactively due to the lack of world state choices. I figured that the Inquisitor's choice in Adamant should have a big impact on how many wardens were present at Weisshaupt in Veilguard. It felt like a big missed opportunity.
7324af310751b109 wrote:The dialogue choices are bland, overly simplistic, pointless, and often irritating especially the whininess and immaturity.
I noticed a lot of characters talking about their problems, but it didn't really come across as whining to me. I think Bellara in particular had a very grounded personal storyline and I think her dialog was very relatable. As for immaturity, I don't know exactly how old Taash is, but based on their behaviour I felt they sometimes came across as teenager coded. As a result, I thought their romantic pairing with the 30 to 40 year old Harding was a bit icky.
I do think that dialog can be a bit basic at times and that the story could use more political depth and world building. I think overall the cast of party members we got was quite good (I also agree Emmrich was a standout), but the only one I thought was pretty bland was Davrin. I think his griffin is his only appeal. Take away Assan, and Davrin is just a very serious guy.
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