Please include voice actress Geraldine Blecker in the in memoriam section
Originally, there were three names in the in memoriam section at the beginning of the end credits: Bruno Hayne (cinematic designer for various EA games), Olivier Marina (French voice of Varric), and Thanh Nguyen (graphics programmer at BioWare). The Veilguard's end credits have later been updated to include voice actor Peter Renaday (voice of Duncan). Actress Geraldine Blecker sadly died in 2021. She was the voice of Shale in Dragon Age: Origins. Would it be possible for her to be included with a future update? Edit: I'm sorry this thread got derailed.Simply Amazing
I just wanted to take a moment to express how truly amazing this game is. From start to finish, it has everything a gamer could ask for – a fantastic story that had me hooked right from the very beginning, great combat music, engaging puzzles, incredible voice acting, captivating cut scenes, and dialogue that shines, especially during the closing scenes when every character has their final say. The last few chapters were particularly enjoyable for me because, unlike most end levels where you face extremely difficult bosses, this game strikes a perfect balance between combat and storytelling. The conclusion, with the camera seamlessly swinging from one character to another without any cuts, combined with the stunning graphics and orchestral music, had my heart pounding and my hair standing on end. That, to me, is the sign of a truly compelling game. Kudos to everyone involved in making this game – I thoroughly enjoyed it. On a side note, I found two trophies to be particularly challenging. The first one is 'Enhancements,' where you have to fully level up certain armor. I was at the point of no return, having completed every side quest but still hadn't found a gold legendary primary weapon. Despite opening numerous chests and maxed-out merchants, it remained elusive. I eventually returned to the map and searched for unopened chests, finally discovering one in the Wetlands on the stairs whisp puzzle in the ruined castle. The second challenging trophy was 'Clear Minds Open Hearts.' I only realized at the point of no return that I hadn't made the right choices in the conversation during the quest 'Regrets Of The Dread Wolf,' which made my heart sink. After investing 50 hours into the game, missing out on the trophy was a major disappointment. Fortunately, I had a save point that took me back to that quest, but it only had me with 4 out of the 5 items needed to progress. The last item was locked behind blite, which required a 'Champions Of Essence' rune to access. After many more hours of gameplay, I finally found the rune I needed after defeating a boss, retrieved the final piece, and made a save before the conversation. Phew, that was frustrating. So, my advice to anyone playing this game is to ensure you make the right choices during the conversation at the end of the quest "Regrets Of The Dread Wolf." It will save you so much time. By the way, is it wrong I had a bit of a thing for Neve haha 🤣 Thanks again to everyone involved in creating this game – it's one of the most enjoyable games I've ever played 🙂👍🏆My DAV Feedback: I don't actually hate the game.
Overall, Dragon Age: Veilguard is shaping up to be a solid RPG in its own right, but as part of the Dragon Age franchise, it feels somewhat disconnected from the series’ established lore and tone. Here are some specific areas where I think the game could improve or benefit from more attention: Lore and Setting Consistency While Veilguard works well as a standalone fantasy RPG or even a spin-off, it struggles to feel like a true Dragon Age title. The series has long been known for its dark, medieval fantasy world with mature political and moral themes. The shift in tone and presentation in Veilguard risks losing the depth and atmosphere that made the earlier games so beloved. Staying closer to the established lore and moral complexity would help it resonate more with long-time fans. Character Depth and Representation It’s great to see Veilguard continue the series’ tradition of inclusivity, including LGBT+ characters like the non-binary companion. However, representation works best when it’s woven naturally into complex, multifaceted characters. In previous games like Inquisition, characters’ identities were an important part of who they were, but not their only defining trait. In Veilguard, some companions feel reduced to a single characteristic or label, which limits their emotional depth and the player’s ability to connect with them. Developing these characters beyond their identities would make them feel more authentic and relatable. Player Agency and Dialogue Options One of the strengths of earlier Dragon Age games was the freedom to shape your character’s personality, morals, and playstyle through meaningful dialogue choices. In Veilguard, the dialogue options often feel limited or like variations of the same response, which restricts player agency. It would benefit the game to offer a broader range of meaningful choices, allowing players to truly roleplay and express their unique approach to situations. Bringing in more feedback from fans and the community, and investing in a strong story writing team, could help ensure that the game lives up to the series’ legacy.Dragon Age: Veilguard not part of EA Play Pro
I can't find the correct information anywhere on this. I played through the free trial version (5 hours), which is available for free on EA Play. Now, I wish to continue playing the game and I am wondering whether or not the FULL version of the game is accessible through the EA Play Pro subscription.SolvedSo I Finally got to the Romance scene...
So I got my female human rogue to the romance scene with Neve. and well in said scene (a scene by the way one could say is far worse then the "romance" scences in Mass Effect) Does my topless female human Rogue look like she has a mans body x.x lol (i play on xbox series x) Veilguard is a great game, I so far love the story and the Varric story line shocked me! That said there are of course some things in this game that make me scratch my head or just not like it. Biggest gripe is Bioware said there would be topless nudity and in the char creator they did this, via the option to just have your female char wear bottom underwear. You then start to play, and get new armor. And if you are like me, you take your old chest peice off, thinking your char will be wearing nothing under but her underwear. Well wrong she is fully covered, And to find out the only time you see the toplessness is in a 30 second [removed] romance scene. Guess I am saying what was the point of Bioware/Ea in giving you/me the option of full toplessness just to make it so you can't run around the game killing [removed] with just pant armor LOL. Guess they just said there would be topless nudity to try to see copies of the game to then say hey suckers we lied to you again! (cm edit removed language)[Feedback] Edit the appearance of the Inquisitor after locking in
I speed past the customisation of rook and went straight into the game without realizing the Inquisitor would make an appearance and could be edited in the customisation screen. I don't need to edit the story, just the way they look. I also wish to save appearances so I could start a new playthrough and save my rook or Inquisitors looks. That's all I ask to be able to use the mirror on the Inquisitor at least onceLucanis Romance Super Disappointing
I had to stop bringing Neve with me because he flirts so obviously with her and gives me scraps. Being one of the clear forefront winners for romance before the release, wtf were the writers thinking? It's honestly bumming me out so hardcore how I get literally nothing from this man and I was so excited to try out enemies to lover, tortured spirit, anything but man... If the writers just wanted him to date the other characters instead of Rook then why even make him romancable? I'm more than 20 hours in and beyond the coffee date scene (and picking the right choice since Im also playing a crow) I've gotten BARELY ANYTHING. I truly hope this gets fixed in the future because I think there is enough commotion on reddit and elsewhere to bring it to attention. I get this isn't any Larian but c'mon, romances are one of the biggest things in DA. PLEASE GIVE US A REAL LUCANIS ROMANCE. UPDATE: After finishing the game yesterday I just wanted to share my thoughts. I see what angle they were trying to go down with Lucanis, like an absence makes the heart grow fonder type thing and I don’t actually hate the romance once you get towards later in the game. It truly is the first act into beginning of second act that needs work and too much Neve connection that was clearly more priority then whatever was happening with Rook dialogue. Playing as a Crow Mage I think gave me better options and just never ever putting Neve and him together period is how I was able to get through it. I truly think there needs to be some sort of blocker between Neve and Lucanis where whatever flirty banter stops the moment you choose to romance one of them however and I hope that gets patched in because it really does ruin the dynamic, more interest needs to actually be shown to Rook, you know, the **bleep** main character. Because everyone’s right, you just feel like a third wheel if you want to include Neve in your party with him and it sucks I had to basically bench her (and clearly volunteered her for certain choices but also think that works for her hardened character tbh). I hope they actually listen to their players for once because this game could be great, I liked the main story, graphics are gorgeous, but character development is so important and I think they dropped the ball hard on that with Rook and her connections to her team in general on top of the romance.Please Implement the Dragon Age Keep in future games.
Greetings. As the title suggests, it would be highly appreciated if the devs would re-implement the Dragon Age Keep into a future Dragon Age game. The Veilguard felt hollow due to the lack of the Keep, and only three choices from Inquisition mattered but none from DAO and DA2. I'm sure that the devs are aware, since many players throughout social media and probably in here have already expressed their disappointment regarding this decision. Hoping for the best RegardsThe Fate of the Leaders of Thedas
Hi, everyone. Hope you’re doing well. The lack of the Dragon Age Keep (wish it was kept) made me question a myriad of things, including the fates of the characters we had met as the Grey Warden, Hawke and the Inquisitor Did we get any news regarding the fate of the leaders of Thedas in the Veilguard? And other characters we had met in the previous games? Including our former companions. Aside from Aveline and Sebastian and Sten and Marius (not a companion but was Calpernia’s former lover). I’m aware that you can get some of them killed but what exactly happened to them if you spared them? What happened to the leaders and recruits of the Inquisition, Alistair, Anora, Loghain, Fiona, Bhelen, Harrowmont, Irving, Eamon, Isolde, Connor, Teagan, Samson, Feynriel (who goes to Tevinter if you allow him), Celene, Gaspard, Briala, Abelas, Cyril, Alexius, Calpernia, and Meredith who is somehow still alive (or dead after knowing what happened to Kirkwall in the game)? And the list goes on... Regarding, Calpernia, her absence was strange since this game takes place in HER homeland of Tevinter. I can only surmise that she might’ve left the Venatori after you had exposed Corypheus’s plans to her in Inquisition. But what happened to her afterwards? I know that she almost became a companion but that’s it. So… have they all perished in the Sixth Blight or are they still alive? And most importantly, who was the Divine? Cheers