Forum Discussion

Gorechid's avatar
Gorechid
Seasoned Rookie
13 days ago

Veilguard Romances and Companion Interactions Feel Shallow

So far, I have about 100 hours in this game, I have completed the primary and side questlines, and have found that even when your Rook does engage in a locked in romance, you can completely forget about it. This is an opinion, but I do feel like Veilguard has the weakest romance aspect in any of the DA games, and that even some of the romances in Mass Effect: Andromeda seem more thought out than these, which is something I'd never thought I would say. 

I have heard of people being incredibly disappointed with how little thought is apparently put into the companions interactions with Rook, and not just the romantic ones, but how Rook feels like a Fly on the Wall for a lot of the game. And I hate that I somewhat have to agree. I like that the companions seek each other out and have unique conversations and dialogue, I find that very enjoyable, but what it lacks for me, is any depth or proper emotion given to the romances, or even to companion interactions with individual Rooks.

I romanced Davrin, and have seen on forums that a lot of people think he has one of the better romances, and after watching the Lucanis and other romances, I would have to agree. I think this is because he tends to offer and at least somewhat reciprocate your advances through a lot of the interactions Rook and he have together, whereas with some of the others, you completely forget that you started romancing them. I was glad to see how romance could happen organically outside of Rook's choices, the Lucanis/Neve, Taash/Harding and Emmerich/Strife pairings I feel all progressed well. However, they feel as if they were given more time and effort than a single one of Rook's pairings, as they have more depth than Rook's. 

One of the things that I found most damaging to the romance in this game, is that you can't really interact with your romance outside of the missions that they give, like at all. In other Dragon Age games and Mass Effect games, you could typically walk up to a companion and talk to them, enter into dialogue trees, learn more about their characters and backstories and their thoughts and feelings in regards to you, other companions, or the present circumstances, and that is almost entirely missing from Veilguard. Not only this, but the reactions that the romanced character would have to certain things, such as Rook being in extreme danger, are nearly completely missing. The dialogue, and the way the romanced companion regards you outside of their missions where you can occasionally pick the Heart option, is incredibly lacking. It feels as if there is a massive chunk of the game missing just from that alone, that Rook can barely talk or interact with the companions outside of the missions they give you, and I feel like that is one of the main problems this game has. If feels like they kind of slapped and wrote a lot of the dialogue and romances together 3 months before the game release, and that is detracting from romance as a whole. Rook could romance no one, and there wouldn't really be a remarkable change or shift in hardly any of the dialogue or scenes that are given, which is a travesty for a game series that engages in player choices, both big and small. 

I remember in Inquisition, that I could literally just spend an hour of my time going through a couple of character's dialogue trees in Haven or Skyhold, and learn so much about them and what their experiences and thoughts were. This is not present at all in Veilguard, and has, in my opinion, done the game a great disservice.

  • It just feels so weird to not be able to talk to your companions or just...kiss your LI. Why did I have to wait ~80 hours to see a kiss? Slowburn or not, that's just not how Dragon Age games used to work. 

  • dogportrait's avatar
    dogportrait
    Seasoned Rookie

    RP potential within romances is heavily lacking as well. Went and created an older looking Rook to romance Emmrich as his peer, only for him to consistently refer to her as young. I don't mind age gaps but the fact that the only way I can romance him is via an age gap fantasy is disappointing

    • JRaq702's avatar
      JRaq702
      Seasoned Traveler

      Yeah that’s also kinda weird that it almost feels like they are pushing an age gap romance with him. Calm down BioWare lol

      • dogportrait's avatar
        dogportrait
        Seasoned Rookie

        I don't mind an age gap romance at all, I just wish we had the option to decide whether we wanted it to be one or not

  • Mareike9's avatar
    Mareike9
    Seasoned Novice

    Amen.

    As someone who played the Mass Effect games and the previous Dragon Age titles, I dove into the game expecting to make meaningful connections with the companions. However, things felt unfinished or shallow in certain places. There’s no conflict to resolve *with* Rook (e.g., let them hash it out with Neve about going to Treviso rather than Minrathous), no commitment to clarify (e.g., let Rook and Lucanis talk about where their relationship stand, why he’s being avoidant etc.), no getting-to-know chats outside of the companion’s prompts/quests. Like??? 

    Heck, I can go up to Assan and pet him, or play rocks-paper-scissors with Manfred but I can’t go up to my LI and just be cute? 

    What’s really sad is that there’s promise in these characters and the relationship they can form with Rook, platonic or otherwise but it just falls flat in the end. I suppose I can always fill up the gaps with good ol’ imagination, but I shouldn’t have to do that for basic things that ought to be part of the game, especially where relationships are a big deal and could make or break the story. 

    • WyllRavengard's avatar
      WyllRavengard
      Seasoned Rookie

      You're right... why can we play and interact with Assan and Manfred, but not our so-called love interest.  I talked with someone at EA yesterday and he said that they are aware everybody feels this way.  And I let him have it with ever single thought that we all have and he confirmed understanding with each one.  He even summed them up sometimes before I finished some of my thoughts.  The shallow, non-interactive, dull "romances" and the lack of nudity - They know!  Now, the question remains, will they do anything about it?  They risk alienating their own fanbase and let's be honest - they haven't gained a lot of new fans with all the negativity leading up to the release, and afterward.

      As for a patch, I told him that I no longer had any faith in BioWare at all and that I'm not expecting anything.  Now, it remains to see if they are listening, and if they even care.  It will be a long while before they finish ME5, so my advice to them would be to FIX this crap and regain the trust and admiration of their loyal and dedicated fanbase before they proceed to something else they will want us to buy later down the line.  I told him that after this, I'm not buying anything else from them... unless all of this is acknowledged, and fixed.

      Now, my voice doesn't do crap in making any headway with this, but the overall point is - I learned that they all know everything that we are expressing... it will be very sad if they don't do something about it.

      • Mareike9's avatar
        Mareike9
        Seasoned Novice

        Thank you for advocating for us. Also good to know that they are aware. 

        Honestly, I am not holding on to any hope that they will add significant content to bridge the gaps we have identified (I would love to be proven wrong), but I really do wish they fix the romance flags. That’s seriously the least they can do. No, actually they HAVE to because that’s definitely a bug. 

        Maaaaybe some extra codex entries if we’re pushing it. I could see something like additional logs working for the Lucanis romance. Perhaps a letter to Rook talking about feelings he’s hesitant to convey in person.

         

  • Amnixx's avatar
    Amnixx
    Seasoned Rookie

    I just finished the game and romanced Davrin. I have to agree with you 100%. It felt forgettable, empty and had zero impact, it's as though it never happened. Zero tension or anything. Even the friendships with the other's didn't feel very deep. One of the reasons I always liked Bioware games was the emotional connections you built with your companions. You could really feel it and I spent hours agonizing over choices, looking up consequences on-line, replaying chapters to "fix" a choice I made 4 hours ago, well I think everyone knows exactly what I am talking about. This game though, it feels shallow and disconnected, I don't feel anything strong for my companions or my romance. I thought maybe I just outgrew all this but reading other player comments I guess it's just bad writing and game design.

  • Emileeta's avatar
    Emileeta
    Seasoned Newcomer

    [Minor spoilers]

    I completely agree. I just finished the game after romancing Davrin and was really disappointed. I feel like established lore is either shallowly mentioned or avoided at all costs, like that slavery is very much legal in certain countries and that Tevinter has the black chantry with a male black divine, which in the past games have all been great conversation points. I romanced every character in dao and dai (sorry Merryl: da2) just to get the extra tidbits of lore from their backgrounds that helped shape my view of the world I was fighting for. But veilguard hasn't given me a reason to play again really because I won't learn anything new about the world or the characters. 

    Taash is easily the least bland character in terms of personality, and their companion quests are good but would have had me even more emotionally invested if we could discuss Rivain and Qunari life, values, differences, politics, or something. But Rook is asked to make decisions that impact Taash as a person without getting to investigate anything that might help inform the decision. I don't know what it's like if you romance Taash, but I was really looking forward to FINALLY getting to find out more from our first ever female Qunari companion and what strict labels and expectations under the qun are like for the women. That would have helped make Taash's companion quests that much more impactful and help players understand both Taash's mother and Taash. Like how female Qunari can't be soldiers, yet Taash is a dragon hunter and fighter, which would lead to their mum saying things like "you act like a man". It just would have enriched that particular storyline so much more and been such an interesting aspect to make me want to do a Taash romance run.

    I also found it super frustrating that the companions don't react if you flirt with multiple people. I went in thinking I would romance Lucanis because he likes coffee, I like coffee; he wears purple, purple is my favourite; he's an abomination, I romanced Anders first in DA2... But after getting blank stares when flirting I thought maybe he didn't really like my Rook, even though we had that brief date, so I flirted with Dav and he immediately responded and I went on to romance him instead. But Lucanis never says anything about it. The next time my Rook spoke to him he was gushing over Neve and made her a pie, which made me laugh, like okay... were they seeing each other behind the scene all this time? So I completely agree that Rook feels forgettable to the companions even when romancing them. In the end, my biggest investment was seeing any Solas and Lavellan interaction... which was also lacklustre unfortunately.

    • 17787bdce550e5c7's avatar
      17787bdce550e5c7
      Seasoned Rookie

      Deciding for Taash felt so wrong to me. I felt so icky making any choice for them, and even more so because the choices were so asinine. On top of that, my Rook was human (and pale skinned, a whole other can of worms adding the context of reality into the mix), so the optics of telling Taash to either choose Rivaini OR Qunari culture just felt like the opposite of the direction the writers even wanted to take. Did it have to be one or the other? Did it have to be either?

      Like if Taash organically chose for themself what they wanted based on things they learned within the game over time, like from conversations and choices Rook made on their own that were seemingly unrelated, that might be one thing. In BG3, there are so many moments where you can do nothing and let characters decide for themselves what to choose based on previous choices in the game. But for it to be so ironically binary that for Taash it's "Your mother meant well" - EMBRACE QUNARI CULTURE!! (ew gross), or "Forget your mom!" - EMBRACE RIVAINI CULTURE (um maybe your mom has issues that she needs to work out and it sucks that you're negatively impacted by that and it's time to explore how to make healthy boundaries to do what's best for yourself). And then later on you can do a weird switcharoo on that choice and it doesn't feel like it has any impact on Taash?

      I know a lot of people are analyzing the complexities of the choices and arguing that it's more subtle than first implied -- BUT it doesn't change the fact that the raw mechanics of the conversation are so simplistic to begin with that I was sent into a near panic and outrage over how the hell to move forward in a way I felt okay with. Yes, when we learn something new about ourselves it can feel like we regress and turn back into children to catch that part up to our already developed aspects -- but Taash never felt like an adult.

      I'm non-binary myself. I know that being nb is different for every single person, but when I thought I'd get a super hot dragon hunter who knew their **bleep**, and could break me in half if I wanted, I instead got a whiney teenager who exploded over every little thing their mom did and said, no matter if their mom maybe maybe maybe had her own reasons that were far more complex and nuanced than Taash would even consider. There was so much potential there for layered exploration -- the trauma children experience through no fault of their own because of the trauma their refugee parents experienced, the frustration and pain felt when you think a parent doesn't understand or accept you, how relationships change between adult children and parents. But the game bit off more than it could chew, spit out most of it, and the absence of substance is deeply felt.

      Were Taash's tantrums and struggle realistic? Sure. Was it sexy? Absolutely not. It killed every desire I had to try to romance Taash, and actually repulsed me that Rook is almost a parental figure molding Taash into who Rook encourages them to be -- and I hear that Taash is the most overtly steamy romance out of all the companions? Major major ick. A friend, a mentor, okay I can appreciate the character arc Taash goes through. But not a lover.

      • cornerbite's avatar
        cornerbite
        Seasoned Rookie

        I'm convinced there were 0 adults in the room writing Taash. It was all Weekes and very likely they didn't accept any criticism. 

        We saw that play out once before in ME3. I can't believe BioWare didn't learn their lesson. 

  • I completely agree with you!  I wrote a similar post, but didn't elaborate as well as you did here.  The lack of interactions, and like I pointed out, even the so-called "romance" dialogue option is very... bland, at best.  I was romancing Davrin and would notice that after locking in, couldn't go talk to him, unless he had something for us to do.  I found that odd, but was hoping that it was leading up to something good that I just hadn't gotten to yet... BUT, I have read that I am very, very incorrect, about expecting anything better.

    Sad - Like I said in my post, I was in your corner BioWare, but you lost me and I'm changing my reviews.  I might try to finish the game just out of curiosity, but I won't be doing so with much enthusiasm.

    ALSO... locking up armors to the point that you can enjoy ones you want to wear until late in the game.  You all are terrible.

     

    • cornerbite's avatar
      cornerbite
      Seasoned Rookie

      The lock in scene was at least very sweet. Not great, but... okay. 

      Bellara's was hilarious. Basically went like such:

      Bel (from across the room): "You sure?"

      Rook: "Yup"

      Bel: "Kay."

      Rook: (walks away). 

      Oh, for real? They better restructure this team and FAST because ME5 is gonna be dead in the water.

      • GrainneG1's avatar
        GrainneG1
        Seasoned Novice

        Mass Effect is developed by a different team than Dragon Age.

  • JRaq702's avatar
    JRaq702
    Seasoned Traveler

    Hard agree. I’m just constantly talked at, not with. To have only Solas ask how I’m doing is kinda laughable. Nobody seems to really care about Rook and the companions are really only focused on their own problems and each other. I really want to love this game, truly, but the relationships is what keeps me hooked in a game and I’m so disappointed by the shallow interactions that it might be awhile before I can stomach another run through once I finish the game. Rather play Inquistion again. 

    • cornerbite's avatar
      cornerbite
      Seasoned Rookie

      Yea I had started an Inquisition run about a week prior to this game, might just go back to it even though I know all of those by rote at this point. It's still so much better than anything we got here. This game seems like it was really made for the young, PG, teenage crowd. It wasn't made for folks who were interested in finding hope and light in a blighted world. 

  • DexiDerp's avatar
    DexiDerp
    Seasoned Traveler

    There’s little to no conflict to keep it interesting, as well. Committing to Blackwall’s romance while he’s in manacles or Solas’ romance by giving up the vallaslin meant something because there was a reason you’d hesitate. The commitments here are just “yeah, sure, why not?”

    Maybe the others are done better, but for example; Lucanis and Spite. It feels like there should be something addressed there that Rook and Lucanis would have to confront together, but it just…never happens? There is no stakes at all. It’s just “I made you coffee and dessert (the dessert is for Neve in another universe, but we’ll ignore that bit.)” and “Yeah, good enough for me!” No talk of the demon possession, Spite’s obsession with Rook, the fact that he’s a professional killer, nothing, just smooth sailing. Where’s the drama?

  • libelleigh's avatar
    libelleigh
    Seasoned Rookie

    This has been my experience as well. I feel like I’m just watching everyone else get involved while Rook gets limited, if any, acknowledgment with advances for a really long time, especially with Lucanis. 

    I don’t mind the parings happening, but the flirting with each other and paring off should trigger after the player has started their chosen commitment character or if they have not chosen any romance options.

    As a result, I don’t feel connected to any character in the game. 

  • cornerbite's avatar
    cornerbite
    Seasoned Rookie

    Agreed - these are the most shallow interactions I've seen in a BioWare game. There isn't even a real "before we all die I want to spend time with you" scene - whatever that even looks like doesn't have to be R rated. But, SOMETHING. 

    Neve just shuts down, doesn't want to talk about it, think about it, walks away and sulks in a corner of the map. What a disappointment. Add to that not even being able to initiate a conversation, learn any backstory, anything. I find it so hard to believe that anyone at that studio PLAYED the earlier games much less helped with developing any of them, it must be all new people that don't understand what we loved about these games. 

    Massive disappointment. Just massive. 

    • Gorechid's avatar
      Gorechid
      Seasoned Rookie

      I agree with this, there's almost no tension built up through the companions, as either just friends or through romances. It's like the companions don't care at all for Rook, there's very little in the ways of showing how friendships or romances have progressed or strengthened, its like they're completing apathetic to Rook.

      This game added romance in with a checklist format, all the "first" scenes, the expressing of romantic desire, the lock in of a romance, and the "bigger" romance scenes all happen at just about the same time in the story, which removes so much feeling of any natural development happening between Rook and their romance. Remembering Inquisition, you could sometimes unlock a romance pretty early on in the story, and then have it continue progressing through the game, this game kind of chucks a crumb at you like the romance itself is a begrudging mission reward.