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I can confirm this is happening to me as well, if I run the game in a window and not at my native resolution which is 5120x1440 I do not get the same flashing geometry and flashing lighting issue that I do when I am running the game at my native resolution. I am currently in the Archons Palace toward the end of the game. I have attached a video showing the issue. I really do hope this can be fixed quickly, and this is very annoying and game breaking as models and geometry just phase in and out of existence. Also, I apologize about the color difference I am running HDR so when it's in a window the recording looks over saturated.
Part 1 of the issue
Part 2 of the issue
I have tried adjusting every setting under the sun including the new bloom option that came out in today's patch, and it still does not resolve the issue. I made sure all my drivers were up to date and even closed down all background tasks and the issue still persists. I even tried to reinstall the game and clear the shader cache and that also yielded no results.
PC Specs:
AMD Ryzen 5800x
Nvidia RTX 4070 TI Super
Asus B550M motherboard
32 gigs of 3200 DDR4 RAM
Windows 11 version 23H2 (KB5046732)
Game is installed on a PCI-E x4 NVME drive with plenty of space left over.
Is it possible to get a confirmation from someone at BioWare or EA_Shepard could you tell us if this has been reported and being worked on?
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