Dragon Age Veilguard: PS5 Pro Oversharpened "Fizziness" in grass, foliage/hair
The PS5 Pro version seems to suffer from a general oversharpening (presumably from PSSR?) that gives the game this weird oversharpened look. I spoke to a really nice guy from the EA Support (hello, Arvin!) who noted he had heard of the issue before and made a report about it, but also suggested I make a forum post about it.
The issue manifests mostly in grass/foliage, but also makes some other elements look overly sharpened and get this "jittery" or "fizzy" appearance - particularly hair and other smaller, fine elements.
- Small tufts of grass and foliage often have this strobing appearance to it. This is particularly noticeable in Arlathan Forest, walking just outside the Veil Jumpers encampment near the water. Quality/30 FPS mode is a little less affected, but it's still noticeable there.
- Shadows in hair are also a bit jittery and strobe a lot, particularly in certain conversations/cutscenes. It seems to happen a lot in Harding's room in the Lighthouse (during conversations) but it happens a bit all over the place.
- Some of the sandy areas near where you meet Taash for the first time (down by the water) also exhibit a lot of this "oversharpened" look where the sand doesn't look quite smooth but instead looks a bit jittery.
I suspect this may have something to do with how the ambient occlusion interacts with the PSSR upscaler (and maybe the sharpening is simply set a bit too high in some areas?) but I'm not quite sure. Anyway, it would be great if someone on the Frostbite team took a quick look at this at some point.