Forum Discussion

kay7835's avatar
kay7835
Seasoned Newcomer
2 years ago

Keyboard mapping problems

Why is it not possible to rebind movement to the arrow keys?

This seems like an extremely basic thing, and yet it is just not possible?

36 Replies

  • Just confirming that keybinding is still an issue after the first patch. I tested and was still unable to remap Map from M to Tab.

    Edit: Still still an issue after the third patch, which allegedly fixed the arrow key rebinding issue. No clue if it fixed that, but I still can't remap Map.

  • Avaraen's avatar
    Avaraen
    Seasoned Scout
    2 years ago

    I've noticed an interesting overlap of problems here: some some functions aren't available in keybindings at all. For example, I like to have all of my buttons on my left hand, so for decades I've been rebinding Map to G in other games. Because I can't rebind Map in Veilguard settings, I programmed my keyboard to switch the key functions when I'm in the game. Then I discovered that I can no longer view details of an item in my inventory. The "View details" key is hardcoded to G, and of course, if I press G in inventory, the map opens instead.

    So not only do they need to enable rebinding of all of the functions that are currently shown in the controls, they also need to add in the other functions that aren't even available in the controls.

  • ShotFromGuns's avatar
    ShotFromGuns
    Rising Vanguard
    2 years ago

    Still a problem after three patches, including one that allegedly fixed the arrow rebinding. Get your **bleep** together, please, BioWare.

  • RadBlue12's avatar
    RadBlue12
    Seasoned Novice
    2 years ago

    Odd,after the patch I just changed the keybinds from WASD to arrows and it's working fine for me now

  • ShotFromGuns's avatar
    ShotFromGuns
    Rising Vanguard
    2 years ago

    They only fixed the WASD to arrows bug. Not the other keybinding bugs. I still can't remap Map to Tab, for example.

  • Seefer3's avatar
    Seefer3
    Rising Newcomer
    7 months ago

    It's really frustrating. Games that fail at this level of UI/UX really do deserve to fail at market. I truly think this is due to a shift to console-centric game design pressures resulting in most of the dev team not having any experience, or at the very least forgetting, what common PC game control conventions have been in place for decades.