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l82c5jb2b3u8's avatar
l82c5jb2b3u8
Rising Novice
2 days ago

Game play autentic

Another very specific example of the same problem happened during a goal-scoring situation.

My player received a rebound after a header. The goalkeeper saved the first attempt and the ball came back to my attacker.

Instead of immediately striking the rebound, the player chose to control the ball with her left foot.

Once she decided to control the ball with the left foot, the physical sequence should have continued naturally: control with the left foot, place the left foot on the ground, transfer the body weight, bring the other leg into position, and then strike the ball.

But that is not what happened.

The player controlled the ball with the left foot and then immediately struck the ball while the same leg was still in the air. The animation was shortened so much that the movement no longer looked physically possible.

And this is something I actually DON'T want the game to do in my favor.

I would rather lose the goal.

If the correct physical movement means that my player needs another step before shooting, then I want to see that step. If the goalkeeper has enough time to recover because my player took too long to control the ball, then that should be the consequence of my decision.

There should be several possible animations for that situation.

For example, the player could:

  • strike the rebound immediately without controlling it;
  • control the ball and shoot after completing the necessary body movement;
  • take an extra touch and lose the opportunity;
  • have the goalkeeper recover;
  • mi**bleep** the ball because of the difficult body position.

All of those outcomes would feel more authentic than the game shortening the physical sequence so that the player can shoot immediately.

This is why I don't think the problem is a lack of animations. The animations are there. I have already seen the game perform the correct movements in other situations.

The problem seems to be the transition between animations and the way the gameplay system decides when an animation can be interrupted, shortened or replaced by another one.

FC 27 already has the technology and the animation quality to create a very realistic football experience. The game has the weight, the physicality, the different touches, the different shooting situations and the contextual movements.

Now I think the priority should be making those movements connect correctly.

Please let the player's body finish what it started.

Don't make the game "help" me by cutting a movement so that I can score.

I would rather miss a goal because my player's body was not in the correct position than score because the game skipped the physical movement needed to get there.

That would make Authentic Gameplay feel truly authentic.

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