Hi,
I am playing Wild Hearts on PS5 (ID: Yunexos) and found some issues so far (1.00.4 update):
Biggest troublemaker are:
- at near Death state, the give up option is on the X-Button, which is ridiculous because it is the same button like jumping which is always used in battle, so use the instant or short button hold option result in mistaken give ups, my personal idea here, put this option on the left cross button because this has no function in fights, this is very important because the normal holding option is not very vialbe in this fast game and the other both options makes very risky to misclick to a give up.
-the fusion building in the fight are pretty uncontrolled, very often only trash building will happen, i recommend a special building function which activate by enter a battle wich is more simple but more controlled building and a building system which have more complex and precise building option outside of combat, otherwise its pretty frustrating to see how * structures will build and all threads are gone for nothing.
-about * structures, please give a option to extinguish all basic karakuri on a map, it looks disgusting and im unsure if they can result in performance trouble if there are everywhere helicopterlanterns and crates in the air.
Minor issues:
-there are a lot of grafic glitches like a flickering claw from clawblade (only appear sometimes, maybe more often in multipllayer, in my final sequence where the charaackter drop the pit the legs was strechted for the rest of the cutscene (wearing amor from the black bird), in the cutscene from amaterasu first encounter the fisher hold the hands over or under the rope and somtimes motion freeze and by the way this cutscene is unskipable and always repeat before u can enter the fight again if u fail to defeat amaterasu (happened in multiplayer).
-(Unconfirmed if this is still present after the patch) the loading bar sometimes freeze after exact halve part if i try to help others by using the gates.
-(Unconfirmed if this is still present after the patch) the framerate drops terrible and a inputdelay happens after playing a while, restart the app solve the problem but its a uncomfy situation if this happens inside a hunt.
I hope for changes because the game follow some pretty nice ideas, i am very frustrated about the Phantom-Hit-Boxes of many Kemono, it feels like the Plesioth from the old Monster Hunter and his magical bodycheck in a foward direction that even hits you if u stand 3 meters behind him. And i think its not a cool idea to hold back specific playstyles (Staff, clawblade, canon) everyone should choose is playstyle from begining by his own and should not by forced to wait for that if u reach a certain point in the game, i can understood that the tutorial is locked for one specific weapon type to learn the game but after that its a torture to play weapons thats not fit for you. I also dislike the fact that some weapons seems too unbalanced compare to others i think staff and clawblade are superior compare to the other weapons, but maybe this is just me.