Hi there,
Thank you a lot for coming back with all that detail and for testing another Remote Play–style app as well. That’s actually really useful information. Since Split Fiction fails to recognise the second controller even outside of Steam, it suggests that the issue lies more with the game itself, specifically how it handles inputs on the host PC, rather than a general Remote Play or controller problem.
Let’s try a few deeper steps on the host PC (the one actually running the game):
On the host PC:
- Fully close Split Fiction and Steam.
- Press Windows + R, type:
%LOCALAPPDATA%\SplitFiction
and press Enter.
- In that folder, you should see your saved files and settings.
- Back up the entire SplitFiction folder to a safe location (e.g., Desktop / Documents).
- Then, in the original folder, look for any settings or configuration files (for example, Settings.Split or LocalSettings.Split) and rename them to something like Settings_backup.Split.
- Leave SaveData.Split alone so you don’t lose story progress.
- Relaunch Steam and Split Fiction, then test Remote Play again.
This forces the game to recreate a fresh set of settings without touching your actual save.
Once you’re back in, go to Options → Input and check that both players have controls assigned. While you’re on that screen, press buttons on your girlfriend’s controller and see if the game registers anything there.
Even if you already tweaked Steam Input generally, I’d like to make sure the per–game override is set very clearly on the host:
- In Steam, right-click Split Fiction → Properties…
- Go to the Controller tab.
- Under Override for Split Fiction, select:
- First, try “Disable Steam Input” and test.
- If nothing changes, switch to “Enable Steam Input” and test again.
Do this on the host PC first; you can mirror it on the guest afterwards, but the host is the important one since that’s where the game is running.
On the host machine only, please try:
- Unplugging any extra controllers (wheels, HOTAS/joysticks, arcade sticks, extra pads, USB adapters, etc.).
- Closing or temporarily disabling any “virtual controller” tools (vJoy, DS4Windows/X360CE profiles, etc.).
- Ideally, while testing, the host should only have:
- Keyboard + mouse
- The controller your girlfriend is using via Remote Play
Then start a new Remote Play Together session and see if Split Fiction finally sees her pad.
If you can borrow a second controller on the host PC:
- Plug both controllers directly into the host (no Remote Play).
- Start Split Fiction in local co-op.
- Check if Player 2 can join and move a character.
- If local 2-controller play doesn’t work either, that strongly suggests a problem with that Windows user’s Split Fiction install/config.
- If local 2-controller play does work, but Remote Play P2 still fails, then it’s specifically about how the streamed controller is being passed to the game.
If her PC can run the game (even on lower settings), one workaround while we dig further is to switch from Remote Play Together to the online Friends’ Pass option instead. In that mode, each of you runs the game locally, and you connect over the internet, which skips the whole “virtual controller over streaming” part that seems to be giving trouble here.
If you get the chance to try the above, could you also let me know:
- Which controller is your girlfriend using (Xbox / PlayStation / other, and wired vs Bluetooth)
- Windows version on both PCs
- Whether local 2-controller play on the host worked or not
- Whether resetting the config folder changed anything
With that information, we can determine whether we’re looking at a configuration issue on the host machine or something else.
Thanks again for your patience while we poke at this -- I know it’s not fun to get stuck halfway through a co-op run.