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As I noted in a separate thread I just made, I'm not a fan of ranked comprising different game modes. Each mode is too different from the others. They should be separate ranked modes on their own.
You just get used to playing one mode and then the next ranked match you get is a completely different mode with completely different objectives and a completely different way of playing.
There's no way a single ranked score can encompass all the modes as they're so different in terms of play style and skills needed.
- 6 years ago@Comixfan A true athlete is versed in many scenarios pertaining to his expertise.
I think it's a good idea to have multiple modes instead of one because it'd get stale real quickly. Maybe a scheduele of gamemodes based on time would work for you? But then the same argument of yours apply that you might get in the zone and suddenly gamemode changes...
@EA_Leeloo always the drawback playing with randoms... Hopefully thats soon dealt with for me tho...- 6 years ago
Having multiple modes is fine, but not all in the same ranked queue. There should be separate queues for Ranked Knockout, Ranked Megarocket, and Ranked Rocketball.
And, as I noted previously, there's no way a single ranked score can encompass those 3 different modes simply due to the fact that they are so different.
Someone might be good at Rocketball but not at Knockout. Another might be good at Megarocket but not Rocketball. How can one ranked score possibly cover all the modes?
Other multiplayer competitive games like Overwatch and Apex Legends don't have different modes in a given ranked queue. Overwatch even has separate ranked queues for Role Queue, Open Queue, Elimination, Deathmatch, Lucioball, etc.
- Anxsighety6 years agoSeasoned Rookie
I do think you should consider individual performance when it comes to ranked. Most games are starting to implement this, and win/loss ratio is not a true indicator of player skill all of the time.
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