Negative mouse acceleration
I have mentioned the issue on this forum, but it has since quited down with nothing in the way of a resolution. Attempting to contact the developers directly has not resulted in anything either. So here I am again, and all I want is a one word answer from someone responsible. ...besides that I hope that other people will chime in with their experience.
The problem: Sea of Solitude uses negative mouse acceleration.
This means that, while using the mouse to control the camera, moving it slowly results it strong camera movement, and moving it quickly barely moves the camera at all. This is the opposite of what Windows does by default, and therefore translates into many games. Many other games use (or allow) "raw" mouse input, which means no acceleration. The only other examples of negative acceleration I can come up with, are Dark Souls (which is legendary for the "quality" of the port) and Hellblade (which had it fixed in the very first patch). I personally think that negative mouse acceleration feels unplayably horrible, and I would rather use keyboard camera controls, which would still seriously detract from the experience.
The question: Will the negative mouse acceleration be fixed (in 2019) ?
If I can get a "yes" I will happily cheer and wait for the patch to come, and enjoy the game to it's fullest when it does. If I can get a "no", then at the very least I can move on, buckle up, and go through it with keyboard camera controls, and a much diminished experience.
If there are other people who played with keyboard and mouse, I would love to hear from you. In another thread @HarleyQuinn2922 commented, that they have not "encountered any issues", and neither did their friends. They did not clarify wether that means that they did not have negative mouse acceleration on their system (which I doubt), or that they had it but liked it (which I also cannot fathom).