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The farther people get on the PS5 version, the more people will see of this performance issues, this is something that people should be vocal about. Even Digital Foundry got it wrong because they didn't make it far enough into the game, stating that the framerate is okay, but obviously they only played the first chapter.
I will keep getting this topic to the top in hope that more people see it and start a conversation about it. The more exposure this gets, the more the dev will have to do something about it, so I hope people will keep mentioning this to them on Twitter and here. If they don't acknowledge it, then the best thing to do is to keep bringing the noise.
Absolutely have to get a response from them on it now, because it has gone from great, to ok usually, to near unplayable, to I think I have to give up on it, over the past week, as I have progressed through Chapter 4 on the PS5. It is even worse in Chapter 5.
- 3 years ago
Replying to further bump the post. About the karakuri, I figured the slowdown was because the map is retaining more and more "karakuri information/assets" the more you hunt. As another user pointed out.
It's not something that should be tanking the game so it's really stupid that that's happening. I'd be completely fine with the game destroying my basic karakuri after every hunt, if that's what'll do it.
But it really is unacceptable. Classic EA * out a game when it's clearly not ready, forcing the devs to release it.
It's such a good game but the optimization will forever tarnish its reputation.
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