Suggestion: Final Blow doesn't immediately send guests away within Hunter's Gate
It's really unfortunate that when using a Hunter's Gate, Final Blow sends everyone but the host immediately away, whereas if you Join Session via the map menu, this does not happen, and you everyone instead gets a :30 second timer before everyone disbands. I think because it works this way, fewer people play through Hunter's Gates, which is a real shame, because it is through gates that people wishing assistance with story missions seek help, and it is also through gates that end game farming happens when you don't see your target on the map. Very important parts of the game for coop, and yet it has the drawback.
I understand the reason during story missions, that a host needs to go to a story cutscene, but they don't need to immediately. There is no reason the same :30 second timer could not be applied after the hunt, and then the session disbands, and the host goes to their story cutscene, and the others back to where they came.
I think if this was reconsidered, gates would be used more often, and the coop experience would be improved greatly. It is really unfortunate that drops cannot be collected if someone forgets that it is a gate assistance hunt, and everyone needs to wait to perform Final Blow. Because of the way it works with trophies/achievements, and profile weapon data, everyone has trigger fingers for Final Blow, and it is easy to accidentally do it, when instead there was a need to wait so that everyone could collect.
Please consider changing this.