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LuckyNico92's avatar
LuckyNico92
Seasoned Ace
2 years ago

An idea (and maybe the last hope) for F1's future...

Hi guys,

I know that nobody of any important people at EA SPORTS is going to read this, but I might as well since F1 is at a downfall since the latest Podium Pass.

As the name implies, I have an idea for the future of the F1 franchise, which could be the last hope for at the very least some improvements.

Now this idea, and that's a MAJOR one... There was a time when an F1 game had TWO seasons in one game. And that game happened to be my now third (formerly second) favorite F1 game ever, and that's F1 2015, which had both 2014 and 2015 in it.

My idea for the next game is that Codemasters, the developers of F1 2020 (aka the last awesome F1 game), as long as EA SPORTS lets them do their damn job, take two years to develop a game, as it gives them the necessary time and patience to fix all bugs that would hamper the experience at a game's release.

What this means is that say F1 24 will be SKIPPED, and therefore, we will move on to F1 25 with the year after that. While the fans will have to wait for a new game for another year, it will also have a lot of advantages.

The first advantage being that the game will have A LOT more content, as you can play both the 2024 and 2025 season in Grand Prix mode as a championship, and therefore, it will contain the cars, drivers and tracks from both years. Another idea would be that if you say start a Driver Career, you can choose to start in F2 2024, F1 2025, or you join forces with a lower team in F1 2024 (similar to Braking Point in F1 2021) and show your worth as a rookie, which in turn affects your initial acclaim level when starting in 2025. The way this would work is similar to F1 2020 in which you can pick the length of your experience. You can either do six scenarios in say Melbourne, Miami, Silverstone, Monza, Las Vegas and Abu Dhabi (when going with F1 2024) and complete set objectives to increase your initial acclaim level for 2025. Other options include a short season with 10 races and a full season with all 24 races, and depending on where you finish in the season, your starting acclaim level ranges from 1-8.

Another advantage is that some tracks from 2024 that may not be run in 2025, you can run them after completing one season in Career Mode. Including some bonus tracks that Codemasters may add further down there line if EA SPORTS lets them, we could have 30+ tracks in one F1 game, which would be the most tracks we had in any F1 game ever.

The third advantage of a two-year cycle is that Codemasters can focus on both the current as well as the next game, adding one year worth of content for the current game while starting work on the next game, and then shifting the entire focus on F1 27 after a year. This also allows them to have the extra time to test new ideas for Career Mode like a new upgrading system, as well as eradicating all bugs that they find during testing.

The last advantage that a two-year cycle brings is the fact that Codemasters can implement new ideas that the community wants for a long time now, like the ability to play races with Supercars (doesn't require a damage model, we just want to race!), or the ability to modify the order of the races in Career Mode to bring more variety into every new season, as well as the ability to DISABLE Sprints in Career Mode, as they are still no good idea for F1, and in the game, it takes away lots of vital Practice time, and without the new Sprint format, it's just utter garbage because you WILL start in last if you get an engine failure through zero fault of your own.

EA SPORTS brings us what we ask for, but NOT what we want. If all development work is going back to Codemasters, we could see the ultimate revival of the F1 franchise. Let's just say, F1 2021 had been a worthy successor to F1 2020 had EA not taken over.

Let's hope for the best, and best of luck for the future of the F1 franchise.

Good day,

Nico

2 Replies

  • Well look on the bright side at least f1 24 will run on unreal5, I'm expecting a huge change I'm the f1 game. It seems to me like the new WRS game is testing the waters for some new futures they can add into f1

  • I do agree that the lifecycle needs to change for the game. Coming from F1 22's $60 USD price to F1 23's $70 USD price put me off of buying the game at release - I ended up buying it for effectively 50% off because of a Steam discount and some leftover money in my Steam Wallet. Despite being part of the beta and experiencing/hearing about how much better the handling was. However, at the end of the day, two new tracks and Red Flags may be worth an extra $10, but not $70 and a whole new game.

    This goes for any yearly sports franchise, but if they go the route of the Microsoft Flight Sim release model, I'll be okay with that. Update the current game until - in F1's case - the next regulation cycle. We don't need F1 22, 23, 24, and 25 - especially with 23 (likely 24 and 25) being $70 USD. We just need one game for this span of regulations. Then once 2026 rolls around, release F1 26 for those regulations. Alternatively, only release a new game when the game engine actually has been changed for the better - much like MSFS 2024.

    I'm already not planning to buy F1 24 if it's the EGO engine, because there's not going to be anything fundamentally different about it to warrant a purchase. Unless they suddenly decide to update Spa for only F1 24, they would probably choose not to add the redone design to 23 even if everything else was literally the exact same from 23.

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