cristakis
3 years agoRising Rookie
ERS HELP
Hi. Who can explain exactly what these ERS INFO Lines means please. My thoughts- GREEN Line is ERS Deploy for a single Lap, (resets after passing Start) YELLOW Percentage Info- ERS for entire rac...
MGU-H works with no cap whatsoever, but you can't directly see its effects.
I don't know what 100% represents in those bars, but I'm assuming it is 2MJ for the harvesting and 4MJ for deployment. How much you'll see being filled or deleted throughout the lap naturally depends on the ERS parameters, so you'll see more variability in Free Practice sessions.
Hi. Thanks for taking the time to reply. As mentioned in a reply
“The red outer gauge on the left shows your MGU-K harvesting rate.”
I understand what the redline shows but what help does this gauge do ?
If I braked more and harvested more where do I see the benefits ?
why would I try and increase my harvest ? As the track and braking corners will always determine how much I harvest in any given lap.
would there ever be a scenario in Quali where I invalidated my Lap halfway through and now want to harvest the battery so I could straight away do another lap? You normally only put enough fuel to do one good HOTLAP.
or would you use it in a race by turning off MEDIUM BATTERY and harvest as much as you can then turn it back on ?
who turns their battery off in a race ? No one.
so I feel it’s info that doesn’t benefit me in anyway how I would race normally.
Have I missed the point.
Thanks
Yes, you have.
Harvest from the MGU-K is capped at 2MJ per lap.
Over one hotlap, how useful is that? Meh.
Over the distance, on long races, when you need to time your moves? Hmm...
On long battles for position, when you can assume your opponent doesn't have much more juice in the box? Hmm...
When you're pushing and doesn't want to get caught with your pants down while bursting Overtake mode on corner exit? Hmm...
As a way to infer your MGU-H workrate by accounting for the MGU-K harvesting? Hmm...
On post-release support, serving as actionable info to report to the devs if the deployment map doesn't seem to fit a given track (like it happened in 2021) or gets unbalanced after upgrades in Career and My Team mode? Hmm...
ERS as a whole in this franchise is suboptimal in its current state. It hasn't always been like this. A few yes ago ERS modes were freely changeable during the race. The system was vulnerable to exploits and has been dumbed and washed down since.
It is relatively safe to assume these games will improve up to a point where we can have more input in this system, since ERS modes continue to be a key aspect of the real sport even long after the ban on switchable ICE modes. Like plotting a few deployment maps or parameters and making them available during the race, or a proper harvest mode during during races.
MGU-K gauges have always been in the franchise. I see no reason to have them removed.