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159 Replies
- ScarDuck142 years agoLegend
@RobbyJr24Actually you’ll probably find as they are building it from the ground up there will be far fewer bugs. Most bugs are because off yearly released games code become spaghetti from being ported over from one year to the next with different devs working on code that was done by devs that no longer work for the company. It’s becomes messy over time.
@s00zsterI believe what they claimed to have fixed was the Sprint race tyre strategy bug that they ignored from last year.
They have not even acknowledged the Red Flag tyre bug.
If EA wanted to, they could:
1 Feature freeze F1 24 and work on releasing a quality product.
2 Stop releasing the games with obvious bugs that were clearly known about and just ignored in order to meet a release date.
3 Apologize. (Larian Studios just had to rollback a hotfix that resulted in 18 hours where saves made under that hotfix couldn't be loaded. Upon re-releasing the hotfix, they wrote a post about what happened, why, what they were going to do to prevent if from ever happening again, and issued an apology. That's a company that clearly values their customers.)
4 Release patches to fix critical issues (that shouldn't exist in the first place) on a more frequent schedule that just 'one patch every two weeks is all you get.'
The severity of some of the bugs they shipped this game with make it abundantly clear that they were aware of them, and just didn't care enough to delay the product.
Does anyone believe they didn't know about the force feedback problems? How about the broken halo model/volumetric fog issue? It's immediately visible upon actually driving the car in the literal first race of the season. No possible way it wasn't noticed. The aforementioned sprint race tyre strategy bug? It was known about last year, and not fixed, so.... Poor cross-platform connectivity? (Another bug which is not even acknowledged.)Those issues could not possibly have escaped a proper QC program without being noticed. One of them literally requires that you simply have eyeballs and drive the car.
EA could turn this around, but that is going to require a shift in their entire culture. I saw these same issues for nearly a decade when I used to buy the NHL games. I've walked away from that series forever, and my experience here hasn't been any better at all. At this point I don't see a realistic chance (without substantial improvements that I know EA won't make) that I ever buy another EA product again. Not a 'sporting' title, not a 'regular' one, not for me, my kids, my nieces and nephews, nobody.- @ScarDuck14 So true, i agree!
- @ScarDuck14 Ahh, but is it being built from the ground up though? Or are they taking WRC Generations, looking at the code and going "Hmmm, we have no idea what any of this does, let's chaaaange...THIS!" 😁
@s00zster wrote:Also, I have to say, if it's true that Codemasters uses 2 different teams building 2 separate games from one set of code every 2 years...
This is often repeated but isn't actually true. See the following clip (should start at the right point) for what actually happens:
- @Ultrasonic_77 Thanks for that. I see now at the 31 minute mark, he talks about an extra third of the team starting a year ahead, and then the rest of the team catches up, like a caterpillar movement I guess, but still one team.
I don't even know where or how the rumours of two separate teams originally started, but while it's good to know that it's one integrated and dynamically operating team, there's less of an excuse for everything being so disjointed and broken now! 😁
@s00zster wrote:
@Ultrasonic_77Thanks for that. I see now at the 31 minute mark, he talks about an extra third of the team starting a year ahead, and then the rest of the team catches up, like a caterpillar movement I guess, but still one team.
I don't even know where or how the rumours of two separate teams originally started, but while it's good to know that it's one integrated and dynamically operating team, there's less of an excuse for everything being so disjointed and broken now! 😁The 2 year thing is something that I'd seen mentioned for years on the Codemasters forum but I've no idea where it started. That video I linked to was the first time I'd ever seen any genuine info. on the subject though.
- P4st3l1ak2 years agoSeasoned Ace@Ultrasonic_77
Well, regardless how many internal teams they have, they are - clearly - not communicating properly. Otherwise we would not have repeated issues.
I still think EA/Codies have priorities which don't align with gamers' expectations.
@P4st3l1ak wrote:
@Ultrasonic_77
Well, regardless how many internal teams they have, they are - clearly - not communicating properly. Otherwise we would not have repeated issues.
I still think EA/Codies have priorities which don't align with gamers' expectations.I'd go more with your final point as personally I'd guess it's much more a question of resources and priorities than communication.
- ScarDuck142 years agoLegend
I think lack of communication has played a big role. Think it’s a knock on effect of remote working during Covid. It’s a lot harder to spitball ideas and solutions to issues remotely than it is when you’re all gathered in one place. Think that’s where there was a dramatic increase in bugs and they have snowballed ever since. I’m not even sure if they are back working in the offices full time. Personally I think until they do bugs will continue to multiply
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