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But then what harm the OKX sponsor will do on side pod ? as it's present on rear wing, with the same thing then why would they allow have OKX sponsor on rear wing but not on side pod ? dose not make any cense to the thing or justice.
I mean seriously, I got the part EA or Codmasters wont approach F1 teams or FOM, but since the Codmasters has contract with those sponsors why not just apply the OKX sponsor on side pod would that cause death sentence? or Damage reputation or loses of the sponsor licence?
As you might be aware that the talented people of community would have sponsors on cars liveries as mods which as far I have seen even VEO is on some Maclaren Liveries made by Community. Thing is each update that just cleans all mods restores game to original and then game is sad back again not to that point but you got the idea small things such as sound mod or livery or sponsors mods for race tracks brings this or any other F1 game let's say 22 or 23 to next level of immersion which to be honest could be all in the game but officially make it ultimate F1 racing game experience not to mention each time yes, F1 games getting slightly better with each gen, and adds bit more immersion but it's still lacking a lot to become simulator perhaps one day 🙂
I just wish Codmasters hears community and what people actually want to see and hear and as I said previously details do matter no matter how small they are but they do! Visuals is only one side of the coin, for it to be as one it needs all the rest.
And liveries are done in collaboration with the teams. As in, they send references to kick it off and need to sign on the end result. We're not and will hardly ever be privy to the details, but given how teams like McLaren rotate their sponsors I wouldn't write it off that "blank" sidepod being the only solution approved by them among others discussed with Codemasters.
Case in point, just on the previous GP at Silverstone McLaren that Velo sponsor on their sidepods. So having OKX fixed on the sidepods was probably discussed and vetoed by the F1 team themselves.
All that said, kudos for the effort and the time you took writing those suggestions up. Haha this sounds dismissive, but (1 ) I'm a forum user just like you, being in no position to dismiss anything, and ( 2) I genuinely mean it in a appreciative way.
- 2 years ago
@mariohomoh So and how about the sounds could they be improved be more to the real life counterparts, as per my post originally you can see attached samples videos and listen the sounds of Honda Engines on Redbull also the Merc engine used on Maclaren has slight pronounced whine of gearbox when slowing down and then accelerating, not to mention the sounds of gear shifts must be slight more lauder or more noticeable I would say, would love to se some improvements on the sounds
And last but not least are we in chance to see drivers line up update as Nick Devries has now gone from Alpha Tauri I would love to see our Honey Badger Back in the F1 grid in F1 game!
Thanks for your time and response!
- mariohomoh2 years agoHero (Retired)
@StarKIndMan sounds are captured in loco by Codemasters. They can obviously be remixed, enhancing this or that to give certain aspects more prominence or to sound more like the TV broadcast, but what you hear is real.
Personally once I went with the Driver/Helmet sound mix on the game I could never look back.
I know for a fact that suggestions are always welcomed by the team though, including @issueskid13
Ricciardo is confirmed to be reintroduced to the game.
- JustShadowWolfe2 years agoRising Traveler
"They can obviously be remixed, enhancing this or that to give certain aspects more prominence or to sound more like the TV broadcast, but what you hear is real."
Why would they feel that have to change that? As opposed to just... making it like the TV broadcast? I use the Broadcast mix since I like the sound with the starting lights, and the engines definitely do not sound the same as their real life counterparts. I feel like the current engine sounds are too high in pitch or range of the engine revs, and at top speed. I feel like F1 22 engines sounded way closer than 23 does. Even F2 engines don't have that same kind of "punch" for the turbo in-game, as they do in real life.
For F1 engines, here's a comparison video I came across on YouTube.
https://www.youtube.com/watch?v=qggB2TLk3nI
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