@Soares_Felipim Yeah it's the red flag that's the issue. Look, as gamers we don't have a clue what goes into writing the code to implement a red flag. You may think it's trivial, "Oh why aren't there red flags?" This is a big reason, it's not a trivial algorithm, the game runs states constantly, monitoring positions, managing lap times, all the AI behaviour, penalties etc. a red flag is a whole different scenario where the game has to pause and take a sortof screenshot of the racing positions in the state when the red flag was thrown. The issue there is the game still recognises that order upon finishing the race so they have to figure out why it's only interested in the data that was at the red flag event rather than the final race result. Be patient like you say and just leave them off for now.