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Re: Blurry visuals past 50-80m distance from player

@void_snw Might be related: https://answers.ea.com/t5/Technical-Issues-Bug-Reports/Enabling-DLSS-DLAA-in-the-settings-is-forcing-TAA-to-be-enabled/m-p/12684694/highlight/true#M3742

During my experimentation with DLSS I noticed that if you manually disable TAA in hardware_settings_config.xml while using DLSS, you will get a lower internal resolution, and not the quality level that defined with the key "aa_quality" in the config.

14 Replies

  • RStark-ers's avatar
    RStark-ers
    Seasoned Hotshot
    3 years ago

    Because if you do this, it automatically Turns TAA to on, and Disables DLSS, when you start up the game.

    Shame, as I thought this would be the answer.

  • void_snw's avatar
    void_snw
    Rising Scout
    3 years ago
    @dotazured For DLSS users maybe, but everything else still applies. I personally can't use it, as I'm on a GTX1080 (buddy with a 30 series card helped me in verifying the issue persists in DLSS).
  • void_snw's avatar
    void_snw
    Rising Scout
    3 years ago
    @rdalcroft For me, at this point in time, the best way forward is turning off any AA in the settings config file, and forcing FXAA through Nvidia control panel. Has some jaggies, but at least less ghosting and blur, to the point where it has become a lot more clear.
  • dotazured's avatar
    dotazured
    Seasoned Ace
    3 years ago

    @rdalcroft wrote:

    Because if you do this, it automatically Turns TAA to on, and Disables DLSS, when you start up the game.

    Shame, as I thought this would be the answer.


    This is not true and you need to stop claiming this as you doesn't seem to have actually checked this at all.

    Notice how DLSS is still active (overlay in the bottom left corner, but settings page still says TAA?

    The content of the anti-aliasing configuration are the following:

    <antialiasing taa="false" checkerboard="false" cmaa2="false" dlss="true" cas="0" fsr="0" fsr2="0" xess="false" />
    <aa_quality value="0" />

    Every time you make a change to the settings, the settings are immediately written to the file, so you can easily see what is enabled and disabled.

    So if you make a change in the UI, it will change in the config.

    Regarding the status of TAA it is just visually indicated in the settings page, but not actually active.

    Codemasters are most likely just falling back and displaying the first entry in the array of options when the settings in the config file does not match any of the predefined presets and thus, it's just visual in the menu and nothing else.

  • xMOPIx's avatar
    xMOPIx
    3 years ago

    I have fsr, dlss, xess disabled, my pc can sustain game with all in max quality and still not seeing far away

  • dotazured's avatar
    dotazured
    Seasoned Ace
    3 years ago

    @xMOPIx wrote:

    I have fsr, dlss, xess disabled, my pc can sustain game with all in max quality and still not seeing far away


    The only "solution" I have stumbled on so far is to disable TAA in the hardware_settings_config.xml, use DLDSR to use a higher internal resolution (in my case 4k at a 1440p display) and then use DLAA (not the option in the game menu, but rather forcing it with DLSSTweaks to actually enable DLAA with 1.000 resolution scale.

    AMD users should be able to force a higher internal resolution with AMD Virtual Super Resolution (sans the AI-acceleration).

    However, this isn't really feasible with low to mid-end computers and isn't especially energy efficient.

    But it is a noticeably clearer picture than any of the settings that can be tweaked in the game anyway.

    Whatever filters or post processing being done to simulate the depth of field of the T-cam needs to go as it is just making the contents on the screen blurry.

  • xMOPIx's avatar
    xMOPIx
    3 years ago
    @dotazured Thanks, I disabled TAA and the horrible filter disapeared, but now the game looks horrible not as before but no TAA experience is also a bit weird, I will try now to AMD VSR but I dont know what it is used for and how to, I will investigate now
  • dotazured's avatar
    dotazured
    Seasoned Ace
    3 years ago
    @xMOPIx That is due to the lack of anti-aliasing which is causing the edges to look jagged.

    @void_snw That does unfortunately not mitigate the issue at hand.
  • dotazured's avatar
    dotazured
    Seasoned Ace
    3 years ago
    @xMOPIx Depending on the scaling values that are available you would perhaps be better off using VSR with different resolutions. First you would need to set the game to dedicated fullscreen and then you would be able set the higher resolution (assuming that VSR is functioning and set up as intended).

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