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8 Replies

  • Trekari's avatar
    Trekari
    Rising Hotshot
    3 years ago
    @ScarDuck14 So what you're saying is that, the dumpster-fire of a game we've been given, and the numerous patches that have failed to accomplish their goals and broken other things in their wake, aren't in fact because they're just totally incompetent, but rather a deliberate choice to repeatedly screw us over.

    Isn't that just wonderful?! So glad to be done with this company forever.
  • mariohomoh's avatar
    mariohomoh
    Hero (Retired)
    3 years ago

    @Trekari No, he's saying that WRC turned out to be a good game so far. 

    But you're free to believe that Codemasters or EA or the universe wanted to purposely fleece and swindle a significant part of their consumer base with an inferior product while offering a good one for another. Codemasters, a 500-700 employee company with two studios in the UK and one in India.

    You can also compare the F1 and WRC staff and look for common names?

    F1 23 Management vs WRC Management:

    VP, F1 DEVELOPMENTlan FlattSenior ProducerRoss Gowing
    EXECUTIVE PRODUCERChristopher GraySenior Art DirectorDavid Hamblin
    SENIOR DIRECTORLee MatherCreative DirectorMatthew Battison
    CREATIVE Dl RECTOR 11Gavin CooperTechnical DirectorStuart Middleton
    SENIOR DIRECTOR, FlPaul JealTechnical Art DirectorJason Evans
    TECHNICAL DIRECTORSAnthony McGramSenior Development DirectorAndrew Watt
    TECHNICAL DIRECTORSJulian ThomasAudio Director IIIStuart Ross
    TECHNICAL DIRECTORSLee Walford  
    TECHNICAL DIRECTORSRob Watkins  
    SENIOR ART DIRECTORStuart Campbell  
    SENIOR DEVELOPMENT DIRECTORAndrew Watt  
    AUDIO DIRECTOR IBrad Porter  

    F1 Production vs WRC Production staff

    SENIOR PRODUCERSDavid Williams, Hugh Pearson, SI LumbProducer IKyle Jobson
    PRODUCERSGareth Lewis, Kieran Taylor, Paul Baber, Simon Sàfstróm, Stuart ClentonAssociate Producer IIBarttomiej Sawicki
    DEVELOPMENT MANAGERAlex HodgkissAssociate Producer IFraser Coleman
    GAME PRODUCT MANAGERJoão AlegriaDevelopment Director IILiz Clark
    ASSISTANT PRODUCERLuke JonesDevelopment Director IJake Perry
    SENIOR DEVELOPMENT QA TESrERSDavid Wixon, Richard FordDevelopment ManagerAngelo Mendola
    DEVELOPMENT QA TECHNICIANSBrett James, Daniel Corbett, Jack Rose, Lloyd Thornton, Robert NewmanDevelopment ManagerLewis Taylor-Edwards
    SR QA testerOliver Hague, Tom Hart  
    PLAYER FIRSr PRODUCERRoss Waters  
    LICENSING LIAISON ASSOCIATEAndrew Stevens  
    ADDITIONAL PRODUCTIONMike Tebbutt, Andrew Hargreaves, John Wray 

    F1 Game Design vs WRC Game Design staff

    SR GAME DESIGNERSDan TravisAssociate Creative DirectorSteven Brand
    SR GAME DESIGNERSSteve EmblingSenior Game DesignerLee Roberts
    GAME DESIGNERSCallum TurnerSenior Game DesignerAndy Stewart
    ASSOCIATE GAMEOliver SavageGame Designer IJon Armstrong
    DIALOGUEDaniel CurtisGame Designer IMatthew Simpson
    LEAD VEHICLE HANDLINGCasey RingleyGame Designer IDan Evans
    ADDITIONAL DESIGNDavid Greco, Kevin O'Mara, Liana Kalligaridou, Matthew Skingle, Paul Wright, Shaun Read, Sam ThompsonAssociate Game DesignerLouis Dunbavin

    Hitting play on that old record again: no one is happy with the state of the franchise, no one is happy with how F1 23, no one is confident in the future of Codemasters F1 games. You'll be hard pressed to find any veteran user here singing sweet tunes in praise of F1 23. 

    But making fallacious inferences based on that is futile and needlessly inflammatory.

  • P4st3l1ak's avatar
    P4st3l1ak
    Seasoned Ace
    3 years ago

    @ScarDuck14
    I concur though I had a bug in WRC with points not been awarded after finishing event on podium 😉 I hope it's just a minor oversight 😉

  • ScarDuck14's avatar
    ScarDuck14
    Legend
    3 years ago
    @P4st3l1ak As I’ve played more I have come across some minor performance issues. No stuttering though which most are reporting though. But now I’ve played more. I’m getting frustrated with FWD and 4WD cars on Asphalt using a pad. Every steering input is a lottery as to how the much the car will grip and turn. As most stages are so tight and far end obstacles constant more often than not results in me ending my car. Gravel on the other hand is awesomely fun. Scandi flicking never gets old
  • SteveJackson's avatar
    SteveJackson
    Hero (Retired)
    3 years ago

    @mariohomoh wrote:

    @Trekari No, he's saying that WRC turned out to be a good game so far. 

    But you're free to believe that Codemasters or EA or the universe wanted to purposely fleece and swindle a significant part of their consumer base with an inferior product while offering a good one for another. Codemasters, a 500-700 employee company with two studios in the UK and one in India.

    You can also compare the F1 and WRC staff and look for common names?

    F1 23 Management vs WRC Management:

    VP, F1 DEVELOPMENTlan FlattSenior ProducerRoss Gowing
    EXECUTIVE PRODUCERChristopher GraySenior Art DirectorDavid Hamblin
    SENIOR DIRECTORLee MatherCreative DirectorMatthew Battison
    CREATIVE Dl RECTOR 11Gavin CooperTechnical DirectorStuart Middleton
    SENIOR DIRECTOR, FlPaul JealTechnical Art DirectorJason Evans
    TECHNICAL DIRECTORSAnthony McGramSenior Development DirectorAndrew Watt
    TECHNICAL DIRECTORSJulian ThomasAudio Director IIIStuart Ross
    TECHNICAL DIRECTORSLee Walford  
    TECHNICAL DIRECTORSRob Watkins  
    SENIOR ART DIRECTORStuart Campbell  
    SENIOR DEVELOPMENT DIRECTORAndrew Watt  
    AUDIO DIRECTOR IBrad Porter  

    F1 Production vs WRC Production staff

    SENIOR PRODUCERSDavid Williams, Hugh Pearson, SI LumbProducer IKyle Jobson
    PRODUCERSGareth Lewis, Kieran Taylor, Paul Baber, Simon Sàfstróm, Stuart ClentonAssociate Producer IIBarttomiej Sawicki
    DEVELOPMENT MANAGERAlex HodgkissAssociate Producer IFraser Coleman
    GAME PRODUCT MANAGERJoão AlegriaDevelopment Director IILiz Clark
    ASSISTANT PRODUCERLuke JonesDevelopment Director IJake Perry
    SENIOR DEVELOPMENT QA TESrERSDavid Wixon, Richard FordDevelopment ManagerAngelo Mendola
    DEVELOPMENT QA TECHNICIANSBrett James, Daniel Corbett, Jack Rose, Lloyd Thornton, Robert NewmanDevelopment ManagerLewis Taylor-Edwards
    SR QA testerOliver Hague, Tom Hart  
    PLAYER FIRSr PRODUCERRoss Waters  
    LICENSING LIAISON ASSOCIATEAndrew Stevens  
    ADDITIONAL PRODUCTIONMike Tebbutt, Andrew Hargreaves, John Wray 

    F1 Game Design vs WRC Game Design staff

    SR GAME DESIGNERSDan TravisAssociate Creative DirectorSteven Brand
    SR GAME DESIGNERSSteve EmblingSenior Game DesignerLee Roberts
    GAME DESIGNERSCallum TurnerSenior Game DesignerAndy Stewart
    ASSOCIATE GAMEOliver SavageGame Designer IJon Armstrong
    DIALOGUEDaniel CurtisGame Designer IMatthew Simpson
    LEAD VEHICLE HANDLINGCasey RingleyGame Designer IDan Evans
    ADDITIONAL DESIGNDavid Greco, Kevin O'Mara, Liana Kalligaridou, Matthew Skingle, Paul Wright, Shaun Read, Sam ThompsonAssociate Game DesignerLouis Dunbavin

    Hitting play on that old record again: no one is happy with the state of the franchise, no one is happy with how F1 23, no one is confident in the future of Codemasters F1 games. You'll be hard pressed to find any veteran user here singing sweet tunes in praise of F1 23. 

    But making fallacious inferences based on that is futile and needlessly inflammatory.


    Are we talking nothing in common? 😇

    I can't see any matching names if I'm reading your post correctly.

  • mariohomoh's avatar
    mariohomoh
    Hero (Retired)
    3 years ago
    @SteveJackson Exactly.
    Different staff. Reason why it didn't sit well with me writing Codemasters as a single entity.
  • SteveJackson's avatar
    SteveJackson
    Hero (Retired)
    3 years ago

    @mariohomoh wrote:
    @SteveJacksonExactly.
    Different staff. Reason why it didn't sit well with me writing Codemasters as a single entity.

    Doubt most of them are even permanents. Would be typical of a studio that size to contract the programming teams rather than employ them as staffers. They need to stay off Fiverr for F1 though 😉

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