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ElloGuvnor58's avatar
11 months ago

AI need improvement in F1 24

On top of the issue of the AI not having retirements, etc. in F1 24 career mode, there are some huge opportunities for improvement with the AI for F1 25. Below I’ll explore some.

 

  • Ai need to have the same playing field as the player - that is, equal tyre wear, equal ERS, equal fuel consumption etc. because otherwise it feels like you’re racing completely different spec of cars

 

  • Ai strategies NEED more variation. It’s so boring having the, all pit within the same 1-2 lap window. We need some to do 1 stops, some to do 2, and heck even some doing 3 stoppers. More variation, keeping the race dynamic.

 

  • Ai need to get track limits warnings, punctures and all other things players sometimes get. For some reason Ai currently are immune to these things which makes no sense.  

 

  • Ai need to make mistakes!!! We need them running off track every now and then and getting warnings, and track limits penalties PARTICULARLY at tracks where this is common IRL e.g. Austria. It is so boring having the Ai be so perfect, it takes away from any jeopardy. They also need to spin out, bin it into the wall, have brake failures (Charles Leclerc Monaco 2018 example) etc. At tracks like Monaco there should not be 20 drivers finishing every time. THIS ALSO APPLIES TO QUALIFYING, there should be crashes and lap invalidations from the Ai here too!!

 

  • On this topic of mistakes, the Ai need to crash into each other more! E.g. Esteban Ocon sending one down the inside of Gasly at Monaco, this needs to happen with Ai. More human-like characteristics where they divebomb each other and the players every now and then, and perhaps cause crashes with each other, rather than all being so uniform and mundane. Can you imagine at turn 1 seeing one Ai send it down the inside at La Source of Spa on Lap 1 and taking out 4 other cars like in 2018 IRL? The drama, excitement that would bring! Knowing anything truly could happen every race, rather than it being a race between you and the half cheating half perfect all the time Ai.

 

  • Ai need to take different racing lines to one another. Talk about being all the same and super boring…. When all the Ai take one uniform racing line it’s very boring. How about the Ai all take different racing lines based on their IRL characteristics? E.g. Zandvoort Turn 4 (the heavily banked left hander).

 

  • Ai should NOT have such perfect grip in the rain. It is really disappointing seeing the Ai have near-perfect grip and zero sliding when on slicks on a wet track, and have almost the same pace as players on intermediates on that wet track.

 

 

 

Not saying this would be easy, but is it achievable within one year? Absolutely.

Finding a way to make the Ai more dynamic and interesting through the details listed above, would be a bigger improvement to career mode than any contracts or secret meetings feature could ever be.

9 Replies

  • Azul_FalconStorm's avatar
    Azul_FalconStorm
    New Novice
    5 days ago

    You should know full well I wanted fixes and improvements for 25. Though I can't post anything on the bug section until the game releases but I was only expressing my final thoughts for F1 24. Let's hope the new year of F1 can satisfy 

  • ScarDuck14's avatar
    ScarDuck14
    Legend
    5 days ago

    Ai for this game won't be getting any further updates as F1 25 will be releasing in a month 

  • Since you have posted this AI have gotten significantly worse .

    • They have 0 awareness when overtaking. Overtaking on the inside when you are already defending on the inside, they also hit you in the side and stick to you like a magnet if they make contact mid corner pushing you across the track, they also even cut off your front wing if you leave them space in a corner they will snap back to the racing line and kill your wing.

     

    • I want to see more variety overall the AI are completely monsters. They have unlimited traction control 3 times more than a player has on Medium and Full TC

    So much more but I don't think they will listen and fix this for F1 25

     

    I'm on 90-110AI btw. Even flat 100 aka 100% is brokenly OPfor some ai features

  • Yeah, luckily the patch fixed a good amount of this.  I've been seeing AI making mistakes, hitting each other, getting penalties (went from 7th to 5th after a race because of AI penalties incurred), etc.  AI in the rain still needs to be fixed, and the AI DRS/ERS train still needs to be fixed.  If I'm driving as you would in real life and waiting for a good chance to overtake, the AI behind the lead car end up running like 3-4 seconds off the fastest lap (as detailed in the post-race Driver Rating summary).

  • *Update*

    It’s good the next patch has updates to the Ai in career mode to fix the issues that shouldn’t have been there in the first place, but more needs to be done.

    Because as already stated, if the Ai were the way suggested in the original post, I believe that would be a better improvement to career and offline driving in general than any other career mode feature we’re this year getting would ever be. 

  • @Kreovelis yes, but the thing is we shouldn’t have to rely on modders in the first place. 
    besides console players cannot even use mods, so we’re stuck with this far sub-par state of game and AI. 

    It’s disgustingly poor, and the decision-making is utterly crazy

  • yeah i can agree, they should make like a slider like they do with the difficulty on how realistic you want the AI to be with that including mistakes, crashes, pit stop strategies, fuel overtaking/defending, going wide and much more. ik its a big ask but its so boring just having perfect AI and 0 incidents or warnings every race. and also on an irrelevant side note they should add cooldown laps the community wants this for years idk whats stopping them from making something this simple

  • @ElloGuvnor58 Once again we'll need a modder to make a decent sim AI we want to play with. Not the robotic-ish thing they give us everytime ...

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