11 months ago
AI need improvement in F1 24
On top of the issue of the AI not having retirements, etc. in F1 24 career mode, there are some huge opportunities for improvement with the AI for F1 25. Below I’ll explore some.
- Ai need to have the same playing field as the player - that is, equal tyre wear, equal ERS, equal fuel consumption etc. because otherwise it feels like you’re racing completely different spec of cars
- Ai strategies NEED more variation. It’s so boring having the, all pit within the same 1-2 lap window. We need some to do 1 stops, some to do 2, and heck even some doing 3 stoppers. More variation, keeping the race dynamic.
- Ai need to get track limits warnings, punctures and all other things players sometimes get. For some reason Ai currently are immune to these things which makes no sense.
- Ai need to make mistakes!!! We need them running off track every now and then and getting warnings, and track limits penalties PARTICULARLY at tracks where this is common IRL e.g. Austria. It is so boring having the Ai be so perfect, it takes away from any jeopardy. They also need to spin out, bin it into the wall, have brake failures (Charles Leclerc Monaco 2018 example) etc. At tracks like Monaco there should not be 20 drivers finishing every time. THIS ALSO APPLIES TO QUALIFYING, there should be crashes and lap invalidations from the Ai here too!!
- On this topic of mistakes, the Ai need to crash into each other more! E.g. Esteban Ocon sending one down the inside of Gasly at Monaco, this needs to happen with Ai. More human-like characteristics where they divebomb each other and the players every now and then, and perhaps cause crashes with each other, rather than all being so uniform and mundane. Can you imagine at turn 1 seeing one Ai send it down the inside at La Source of Spa on Lap 1 and taking out 4 other cars like in 2018 IRL? The drama, excitement that would bring! Knowing anything truly could happen every race, rather than it being a race between you and the half cheating half perfect all the time Ai.
- Ai need to take different racing lines to one another. Talk about being all the same and super boring…. When all the Ai take one uniform racing line it’s very boring. How about the Ai all take different racing lines based on their IRL characteristics? E.g. Zandvoort Turn 4 (the heavily banked left hander).
- Ai should NOT have such perfect grip in the rain. It is really disappointing seeing the Ai have near-perfect grip and zero sliding when on slicks on a wet track, and have almost the same pace as players on intermediates on that wet track.
Not saying this would be easy, but is it achievable within one year? Absolutely.
Finding a way to make the Ai more dynamic and interesting through the details listed above, would be a bigger improvement to career mode than any contracts or secret meetings feature could ever be.