10 months ago
Ai tyre temps..
Idk about others but knowing that the AI get perfect tyre grip temperatures locked in is making this game A LOT worse for me.. I dont give a damn if the AI has slightly higher wear due to contact pat...
@Meza994 wrote:
...if our own temps go through the roof when we try to stay out on Inters but the AI still goes at 65° and breezes past us its at the point of being ridiculous.
One thing I'll add here is that the AI are not always locked to ideal temperatures; their temperature is defined by the compound and track conditions. In the example of staying out on Inters with a drying track, the AI will also see their tyres overheat and wear out more quickly. They would only be at 65° when the track is wet enough that the player's tyres would also be running at 65° during normal driving.
We've seen very similar relative performance and wear changes for player and AI so far when testing these kind of circumstances.
@cm_caseyringley that's reassuring, but I hope it does mean that the player can leave tyre simulation on for good this time around.
In the past entries there was no point leaving that on when playing single player as no matter how realistic the handling was, it would still amount to handicapping oneself while the AI could go on on their trains scot free.
I know AI isn't your department, but we can all agree that if the improvements make it so that we just don't have an additional reason to turn off tyre temps in single player (as in the deviation becoming even bigger), but still need to toggle it off to have reasonable AI performance, then Meza has a point. Those potential handling improvements will be kind of wasted on a good chunk of the player base.
Summing it up, the handling improvements for the player need to come in tandem with a reworked AI, otherwise career mode players will not see a true step forward in their experience in the long run.