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russw1952's avatar
russw1952
Seasoned Rookie
2 years ago

Drivers Needed

The endless squabbling over car handling and performance needs to stop. Almost none of us know what an actual F1 car feels like to drive. That is why Codemasters should bring a couple of retired F1 drivers on as full or part time consultants to help tune the car handling of the game. I know for 2024 you worked with Verstappen, but you need drivers who are no longer part of F1, who can be more candid, and who can dedicate their time to the project.  Then, questions and complaints can be filtered to those F1 consultants.

As it is now, for every complaint about traction, curbs, shifting...there is someone who loves it.  So end the squabbling with pros.  By the way, their agenda should be to make a realistic but drivable game. A true sim would likely be impossible for the masses.

5 Replies

  • SDGMatt's avatar
    SDGMatt
    Seasoned Ace
    2 years ago
    @russw1952 I agree that some of the criticism is over the top when most people here have never driven an open wheel racing car, let alone an F1.
    But what we can see is that basic car control is not what we see from real F1 cars. I've been playing this series pretty in depth since F1 2010, so I'm fairly competent at driving on it.
    In my experience of F1 24, every corner the car just wants to drift. The cars feel floaty and disconnected from the track. The cars are unstable under braking and have insane front end grip, and no matter how smoothly you try to drive, the cars are just not replicating the behaviour that we see from watching real F1.
    Anyone who has even driven their road car at high speed through a corner will know the sense of grip and adhesion you feel, and that should be multiplied immensly in an F1 car, and yet driving in this game feels like I'm playing F Zero X or controlling a hover craft.

    It's strange that they have Verstappen and Norris endorsing the game when both have very publicly slammed the Codemasters series in previous years as being unrealistic. Funnily enough, outside of the marketing events, we never see streams of any F1 drivers playing this game like we used to...

    At the end of the day, wether the game wants to be a sim or arcade, it's definitely not fun or immersive, and people have every right to voice that complaint. It's not endless squabbling, its customer feedback from people who have put faith in these developers and forked over upwards of £89.99 for a pre-order thats failed to deliver on expectations and fallen well below standards set by previous releases.
    Its not fun to read over and over again, but it's one of the few platforms people have to voice their concern and hope that someday it get's heard by the dev team! F1 24 is simply not good enough!
  • russw1952's avatar
    russw1952
    Seasoned Rookie
    2 years ago

    I agree with many of your points about the handling.  My word choice was not the best; there is no squabble. But there are a lot of contradictory criticisms that make it more difficult for Codemasters to decide what to focus upon. That is why retired F1 driver consultants would be such a huge improvement (retired drivers can give honest feedback) and provide knowledge based first hand feedback.  The clarity of a single professionally defined handling would hopefully end the yearly merry-go-round of handling tweaks and upgrades that usually do little but upset those who are happy and fail to satisfy the disgruntled, all while wiping out hard fought TT times or, like now, keeping TT times that are no longer relevant and near impossible to beat with the upgraded handling.

    Just to add another wish, I would also like the pro consultants to offer a set-up for each track and I would like a driver's TT  setup for a track to automatically be available in all other driving modes (Career, Multi-player...).

  • Neil_RS60's avatar
    Neil_RS60
    New Veteran
    2 years ago
    I think the remodeling of the suspension tires etc was a worthy effort so they deserve some credit though the tuning of it still needs work 
     
    Agree that there are too many conflicting voices regarding how it handles. Without a trusted reference to tune against the complaints are never going to die down. Former F1 drivers could be a valuable addition. Current pros like Lando or Max would never have enough time for more than a quick take for marketing purposes and Max’s preferences would likely be at the edge for most anyway
     
    But the wheel FFB also needs work as well as its not very communicative and has been so for a very long time. The compromises needed for pad vs wheel makes it more complicated and likely biased depending on the amount of time spent for each
     
    Unfortunately the amount of resource in these areas has been small vs all the rest of effort put into the gameplay modes, add ons and fluff in recent years
  • SDGMatt's avatar
    SDGMatt
    Seasoned Ace
    2 years ago

    Older games in the series had some valuable feedback from Anthony Davidson who is STILL the Mercedes sim and development driver. There are so many young test drivers that they could call upon for guidance though.... Credit to them for the direction they wanted to take the game with the remodelling of suspension and virtual wind tunnel, but it just seems that the execution has been a disaster!! The game isn't a sim... but there needs to be a balance between realism and arcade and this handling model seems to be more mobile game. It doesn't even visually represent what we see from the real cars. They seem disconnected from the track surface. Far too floaty! It feels like I'm steering a hovercraft at times.

    The number of patches now is getting silly, and I personally think they're making the handling worse with each one. It's so far from the launch spec now that there was no point pre-ordering, 2 months in and it still feels like we've all paid £89.99 for a beta test. The constant leaderboard resets are annoying to all those who invested time into settings laps at every track. 

    The rest of the game has been badly neglected, too. One of the biggest complaints on here is the lack of content and customisation for Race Wear. Only 1 helmet at launch, 3 in the store, and 30+ Puma shoes to choose from..... and today's patch brought even more Puma nonsense! Listen to your players EA!!  Sales are in a massive slump, and you're annoying the ones you have left...

  • russw1952's avatar
    russw1952
    Seasoned Rookie
    2 years ago

    I don't disagree with your complaints about the handling and inconsistency. We do deserve better than what we have gotten for years from EA/Codemasters.  As far as value added goes, they can really up there game there with more than custom helmets and furniture. Here what I would find a meaningful addition:

    First all of the EA Play telemetry data should be included with the purchase of the game and should be built into the game itself (the wonky EA website is a joke). They should also include an analysis of a player's best TT time for each track.  That analysis should break the lap time down by fast, medium, and slow corners and Speed trap.  Then, they should offer set-up recommendations/explanations to address the weakest areas in the lap.  I believe most drivers would find great value in that.  There are on-line websites that do something similar, but they never address the setup aspect of the cars.  

    I don't know if these suggestions are taken seriously by EA/Codemasters, but they need to invest in this game if they want to keep it going.  As it is, their sales are way down and F1 2024 is still  sputtering on the launch pad.  

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