@russw1952 I agree that some of the criticism is over the top when most people here have never driven an open wheel racing car, let alone an F1.
But what we can see is that basic car control is not what we see from real F1 cars. I've been playing this series pretty in depth since F1 2010, so I'm fairly competent at driving on it.
In my experience of F1 24, every corner the car just wants to drift. The cars feel floaty and disconnected from the track. The cars are unstable under braking and have insane front end grip, and no matter how smoothly you try to drive, the cars are just not replicating the behaviour that we see from watching real F1.
Anyone who has even driven their road car at high speed through a corner will know the sense of grip and adhesion you feel, and that should be multiplied immensly in an F1 car, and yet driving in this game feels like I'm playing F Zero X or controlling a hover craft.
It's strange that they have Verstappen and Norris endorsing the game when both have very publicly slammed the Codemasters series in previous years as being unrealistic. Funnily enough, outside of the marketing events, we never see streams of any F1 drivers playing this game like we used to...
At the end of the day, wether the game wants to be a sim or arcade, it's definitely not fun or immersive, and people have every right to voice that complaint. It's not endless squabbling, its customer feedback from people who have put faith in these developers and forked over upwards of £89.99 for a pre-order thats failed to deliver on expectations and fallen well below standards set by previous releases.
Its not fun to read over and over again, but it's one of the few platforms people have to voice their concern and hope that someday it get's heard by the dev team! F1 24 is simply not good enough!