Forum Discussion
29 Replies
- shery_a_coleslaw2 years agoNew Veteran@Meza994 I think everyone universally agrees that there were some issues they needed to address in the release version but to say that this update didn't make the cars slower is a factually inaccurate statement. Compare the TT times now after the wipe to what people were doing before the patch and you'll see it's slower everywhere.
That's esports people though who may have been abusing the goofy turn in from the previous handling but I noticed the change myself too and I wasn't driving the car in an abusive way pre patch.
For me personally I'm at least 1 second slower across the board and I attribute most of that difference to the reduction in feedback from the car. I can't feel what the car is doing like I could before which means I can't put it on the edge as easily which means I can't really push the car.
It feels like I'm driving a car floating above the track not a car that's actually on the track with all the suspension kinematics that they hyped up. I could 100% feel the new suspension system making a difference before the patch so something they've done has effectively muted this. - Meza9942 years agoSeasoned Ace@shery_a_coleslaw Force feedback problems are not really a handling problem, but its a big problem of course, especially the abusive driving was making things quicker so those tracks that benefitted the most from it will see the biggest change, also depends on the setups you use, i dont feel like i got any slower from it as i got more confidence in slowspeed from the changes and barely any change in force feedback.
Your situation is absolutely understandable to be frustrated but you got to understand its not that clear cut for Codemasters as plenty other people dont have any of your problems and thus finding the problem isnt easy - shery_a_coleslaw2 years agoNew Veteran@Meza994
I used egos erp archiver to export the XML of the FOM car which is what's used for equal performance and I did notice how little was actually changed for how drastically different the cars felt.
Something that's quite interesting is that I've seen quite a few people report that they had a mid session save that they loaded back up after the update and the cars in that session had the old handling model which is quite perplexing since you'd expect this to be primarily driven by the erp files but maybe this stuff is changed on the fly more than what we previously assumed so I'm not even sure how much doing erp analysis is even accurate anymore. - Meza9942 years agoSeasoned Ace@shery_a_coleslaw Well the changes have also been in the tyrecompound files changing the tyre behaviour at certain loads, thats probably a problem for some as it got a bit more understeery at low loads and oversteery at high loads..
Anyway with Codemasters bug-record in recent years i wouldnt be surprised that your problems are just a bug where the game cant properly differentiate between the handling models or something like that, when it really reloads the old files which for some reason are still in the game it seems - shery_a_coleslaw2 years agoNew Veteran@Meza994 I have the old versions of the tyre compound erp files too so I'll do some analysis of that in a bit and see how things were adjusted to try and understand but overall the low speed grip was pretty solid prior to the update. You had to brake before turning in and when you let off the brakes you could feel the car grip up and let you carry speed through the corner whereas now you brake essentially how you did in previous games where you brake hard and then trail off as you turn but in real life if the drivers have brake input while turning then the fronts lock which Is something the game did perfect at release.
- hagst0r2 years agoSeasoned Rookie
The driving experience does still need further improvement but you have to remember that the esports and youtubers are min-maxing everything, using extreme setups and driving in an inherently unrealistic way to get the best laptime possible. I heard a few say the cars are 3 seconds faster than they should be, but they say that using setups they would never use in real life, on time trial which has no fuel or weight transfer, tyre overheating or tyre wear and perfect track conditions. So i'd take everything they say with a pinch of salt personally.
Plus lets face it, most of us are not at that level!
- AgentMlB2 years agoSeasoned Traveler
I would really enjoy to hear REAL F1 racers true feedback (not sponsored) on the game. In addition, what are their thoughts on esports?
It's easier for a real F1 racer to jump into a simulator than someone with zero racing experience drive a real F1 car on a track at speeds up to 300 KPH. So does EA want to listen to the real drivers for feedback for realism (simulation) vs an 'arcade game' in regards for this topic?
Yes, I understand both F1 drivers and esports competitors get paid real money. However, esports doesn't have as big of an audience as real life sports and EA's decisions are based on revenue. There's a well known motorsports saying, "What wins on Sunday, sells on Monday."
- SteffenHartwig2 years agoRising Traveler
Finally someone who looks at the whole thing in a differentiated way. For one thing, anyone who says the handling was good when the game was released has never driven a race car, as far as I can see. The handling was terrible and the setup couldn't fix it.
Since the update the handling model has become much better. Not perfect but at least a big step forward.I think a lot of people who complain about the handling are just copying Jarno Opmeer or Brandon Leigh's time trial setup and thinking it's total crap. These setups are extreme right up to the top end and absolutely not suitable for casual racers.These setups are extreme right up to the top end and absolutely not suitable for casual racers. If you adapt the setup a little to your own driving style, it's really fun and, above all, oversteering in fast corners is a thing of the past. As an example, in Spain or Jeddah I drive more rear than front wing and it's really easy to control once you find the right balance, even without understeer.
The problem with release handling was that you couldn't be quick with a repaired setup that met your own requirements. With my adjusted setups, I'm finally able to get 6-7 tenths of the way to the WR, which I'm totally happy with.
I would advise some people here in the forum to take a closer look at the game and I'm sure that the complaints about it would be drastically reduced in the near future.
- IShadic2 years agoSeasoned Hotshot
Nope i really worked much for Setups with many Variety and since the car just feels really understeery. I still reach my times but i dont get enough Feedback where the car is feeling not well.
- kevmystar52 years agoSeasoned Novice
Couldn't agree more with these quotes what is the chances it will go back to the the release handling
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