I have just experienced two short races.
Simply put, it feels better than before. But I am cautious about saying this. This is because it was so bad that it is better than that, but it does not mean that it is still good.
I don't believe the F123 has perfect handling. However, the level of completeness of handling as a game was high. So many people had fun there.
The F124 tried to get closer to reality and seemed to know what it was trying to pursue. It's experimental, but lacks perfection. I think the direction is right. I would like to see this kind of attempt after F123. It's gotten better, but there's still room left.
It's difficult to express the handling in words, but it has the movement of a real F1 car, but it feels sloppy.
Generally better than launch. It feels like it moves more under my control. It's more uniform and more predictable.
Still high grip feels close to a hover. I wish it felt like the tires were more attached to the road surface. When moving the steering, you will need to carefully walk the line between losing balance and having high grip. Handling just needs a little more development.
Traction feels medium at 23, but high at 24. Personally, I’m happy with 23’s traction.
However, the overall physics of this game are not good. We need to be more careful about curbs. When we see the WR time trial, we want to see it perfectly exploiting the kerb with a sharp line rather than riding it over the middle of the car. Racing lines should be more limited and clearly defined. And when we deviate from it, we have to take the loss.
This is a good result for a short period of time. Again, further improvement is still needed. There are many other bad aspects besides the handling, so I am not satisfied yet. It would be nice to see some improvement in handling next patch.