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- @EA_Groguet F1 world is not a mode i touch anymore because i find it too easy and unrewarding.
My team NEEDS some attention because i haven’t even a competitive season as there was no reason to.
The F2 cars both last years editions and this years are fun to drive but having to wait 4 months for the new cars is something that needs to be looked at
Driver’s career is better with the improvements but I feel more transfers between teams need to happen.
The challenge career’s aren’t of major interest because there little challenge in terms of easily being able to manipulate the results
Customisation is awful. Having so few liveries is not good.
Overall id say it is a big step back from 23 and id very much expect a major improvement for 25 Just go read this thread:
https://answers.ea.com/t5/General-Discussion/Why-only-3-helmets/m-p/14058592
Unbelievable that you have actually closed that thread down (clearly to stifle the constant complaints rather than the nonsense excuse given).
Utter contempt from EA time and again. Disgraceful. The sooner you guys lose the licence for this game the better
- @DeItaOne3 Actually the reason it has been closed off is to allow all feedback to be in one place so that it can be found easier. Why have to search though hundreds of threads (which is time consuming) when it can all be put into one thread
Yes but the problem with doing that is that it kills that entire thread. There were 150 comments on that thread, which will now get entirely ignored by EA.
I’m sorry, but the way EA have handled everything, particularly this year, is a disgrace. You’ll struggle to find many people in here that disagree with that
Customization is absolutely horrible this year especially the lack of options compared to what we had in the past. There should be some sort of editor in liveries, suits, and helmets. Every other racing game has it, and real world sponsors to truly create your style.
Handling should be a thing that real drivers and engineers have input on, not content creators. Lets be honest 99% of the people that play this game have zero idea of how an actual F1/F2 cars handles or responds in the real world but we give into them year after year and it only seems to get worse. In youre own videos the drivers do with the engineers they are asked why are they driving like this and the response from the driver is oh thats how you have to in this game. I understand you cant get to the true level of realism due to what the game is but have to do better.
BETA this game for longer stop making us pay for a BETA game, we have had quite a few updates that have fixed very few things and come with even more issues.
F1 World is a waste of space from what Ive seen, I gave it a shot last year and its not it.
Podium past needs to be reverted, it has too much F1 world content if its sprinkled in great but for the most part its all about F1 world. Also the recycling of content in the pass and the store needs to stop. Unless I'm the only one that doesn't want zombie poses and fish liveries like come on this is supposed to an arcade sim not a children's game leave that to Fortnite
Upgrades need to be a bit more realistic, teams aren't putting out upgrades like that and when you're in the second season and the car is fully upgraded its not fun (I Know you can turn it down but still that puts you late season 2 early season 3)
To sum it up, better physics and more customization options.
(I didnt proof read, late for a meeting lol)- EA_Groguet5 months agoCommunity Manager
@DeItaOne3 wrote:
Yes but the problem with doing that is that it kills that entire thread. There were 150 comments on that thread, which will now get entirely ignored by EA.
I’m sorry, but the way EA have handled everything, particularly this year, is a disgrace. You’ll struggle to find many people in here that disagree with that
That thread and others have been monitored and escalated to the Game Team constantly and they haven't been ignored. As @Cpayne32 said, a lot of messages get lost in 15 pages when a thread spirals with toxic comments, irony, sarcasm... Unfortunately, sometimes the legit feedback gets lost in all that.
Also, the threads may be a little old so they were a mixture of old and new messages. That's another reason why it is better to have a fresh start, to see the things that have changed and the ones that still need addressing.
Hopefully, we can track everything better here without having multiple threads.
-Groguet
- IanM2825 months agoSeasoned Ace
Firstly I hope the comments posted here are listened to and not just passed on to the development team and ignored.
Granted some of the complaints have been recognised and the team have improved various things.
The absolute frustration for me at least comes in the form of the gimmicks that EA seem to be primarily focused on rather than what everyone has been asking for. Seriously who cares one iotta about sunglasses, headphones, stickers and fanzone?
F1 world needs to be completely binned. Completely fictitious nonsense and a waste of time and resources again.
By decimating the store of race wear items, mainly helmets in F124 is completely unacceptable. Just look at the post I created months ago "why only 3 helmets" to which now has been closed! Look and listen to the feedback EA!
Adding in another two helmets to the store to try and make amends isn't good enough. You could have at least added old helmet designs from F121,22,23 which costs almost zero recourses but you chose to ignore those requests.
The Ferrari engine sound since the last update isn't great. The F2 cars sound great, so why can't you do the same for F1? Granted each car has different characteristics in terms of engine sounds, but surely it can't be that hard to replicate?
AI DRS trains are terrible and completely spoil the immersion. Why wasn't this tested properly by your development team prior to release? You changed the way the ERS works and never retrained the AI to use it. This is absolute basic stuff. If the dirty air element was adjusted as requested by a lot of people, then I am absolutely convinced this would go a long way to resolve the issue.
Handling, as bad as it was I fully understand the difficulties of it after David left. At least now it's much better, but still not great.
No start light bug, dry tyres in wet races? No wet races in two player career, no safety car in two player career. Seriously how on earth has this ever passed your QC testing team? Tells me the game was never properly tested in the first place.
With it being a yearly franchise I'm not expecting huge leaps every year. But what I and everyone else is expecting is a massive improvement for F125, with much more care and attention to detail.
What I expect for F125.
Improved handling for all players, wheel and controller.
Improved AI to ensure racing is realistic and more immersive.
Way more helmets to choose from. Or even better a basic helmet editor, how hard can that be? Bin F1 World and use the recourses to implement one. I bet absolutely everyone would want that.
Engine sounds have to be better. The TV camera sounds are actually excellent, but it does not match the car visually on track at times.
I'd like to see less pointless stuff like stickers and fanzone. Just absolute drivel that no one cares about.
Maybe bring back classic cars.
More immersive things within career mode, like team briefing after each session etc. maybe driving the car out of the pits to line up on the grid before the race. It's the little things like this that can make it more realistic and immersive. Focus more on the racing aspect rather than things that don't belong in an F1 game.
And for the love of god stop creating games with the same repetitive bugs!
Finally, if you're going to charge £90 for F125, at least produce a game that works and one that has been thoroughly tested, even if it's a later release.
If everything has been passed to the Game Team then that is almost more concerning; the lack of improvement or feedback on the points raised certainly gives the impression of being ignored. Communication on these issues is something that needs to drastically improve.
Further, having a thread per issue seems the more organised way of doing things, much like a folder structure on a PC. My concern with this thread is that things will get lost amongst a mess of dozens of different points and issues. This feels a little backwards.
- DavidLld335 months agoRising Veteran
@EA_Groguet New thread but still the same problem.
Personalization and content are still at the same point !
Almost non-existent content with liveries that are unfortunately very ugly. 👎
Fish and sun on the equipment no thanks! The style of helmets for example is the identity of the driver and therefore of the player so this must be pushed. 🤷♂️
How ? ⬇️
Firstly, with a Livery Editor. 💯
More in-depth and realistic customization choices like on the helmets which had to be fully modifiable including the visor colors for example.
A community sharing system would also be good so that livery creators share their work with the community. 🌍
The helmets in (Career) mode are not realistic at all because they are devoid of sponsors (Official Team) and artistic possibilities.
More regular and completed content.
Whether in terms of elements or even special liveries.
This is not new, these problems have persisted for years, but we must admit that this year is catastrophic at this level ! 😵💫
We talked a lot about the manipulation but then the content was a total failure for me.
The worst part of the story is that the champion edition is also offered to have more Pitcoins, which are used, among other things, to buy elements for My Team or the Career while it is empty ! 💸❌️
And that's just unacceptable. 🥶
Hoping that the team reacts to our requests on this subject, even if it is too late for F1 24, at least make the effort for next year with F1 25 which I hope will reconcile the community with real adrenaline F1 games 🙏
1. At a high level, I think the entire project and release lifecycle of the F1 series needs to change. Ideally it should be a two-year release schedule with a roster/schedule/livery/car model DLC in between game releases. And both dev teams need to be using the same builds of the games at all times during development.
2. For the entire series, but for F1 24 in particular, it's very clear that there was no meaningful testing done. I'm assuming it's because there wasn't enough time to do the amount of testing the game needed, but again, that goes back to the release cycle for these games. You absolutely can't give these games the amount of time they need for testing by having a new release every year. When things get missed in one game, those things eventually snowball, because the pace of releases doesn't allow for time to slow down and actually fix things before having to shove another somewhat-finished game out the door.
3. Listening to your players is important, but what's more important is: ACT on the feedback that players are giving you. It's clear that no one who had early access to F1 24 had good feelings about it. That feedback should've been heeded, and the game should have spent 4-6 more months in development and testing at LEAST. We don't mind waiting longer in order to get a better game.
4. Stop with trying to reinvent the wheel with game modes (no pun intended). People want Career, they want MyTeam, they want online (casual and ranked), and they want historical content. AMS2 is absolutely destroying this franchise with historical content, and they're on the verge of releasing another huge update.
5. You're making the games pretty, but not fun. Visual immersion is great, but there's a reason games like iRacing are still the go-to's. It may be dated, but it's stable, and it works without fail. Every year these games get prettier, but more things break. F1 24 is less about one or two BIG things that make the game not fun to play, and more about lots and lots of little issues that add up to make the game experience dull, frustrating, confusing, and tiresome.
6. Either fix the persistent issues and bugs that have been reported for years, or start developing a new engine for the game. It's clearly not working as intended anymore, no matter how many new coats of paint get slapped on every year. There's been no indication or action that we've seen as players that give the impression anyone knows how to actually fix these bugs anymore.
7. If you update a handling model, tire model, etc. then you need to do thorough testing to see how that affects everything else on the cars (DRS, ERS, tire wear/temps, etc.). Again, this just goes back to testing these games to the degree they need to be tested. For example, running a 5 lap race as a User Acceptance Test isn't good enough.
8. The gimmicks are old. We don't care that you got Max Verstappen to give feedback on the handling. All we care about is having handling that that feels good. We don't care about Fan Zone or GP Voting (even though I think these are fun ideas). All we care about is having an online experience that's stable and fun to play with other people. We don't care that Lance Stroll's face is rendered in beautiful 4k textures with ray tracing and subsurface scattering. All we care about is seeing his avatar make the same kind of mistakes he does in real life (and that goes for ALL driver avatars).
On one hand, I could keep sharing thoughts all day about what could and should have been done differently with F1 24. But I've been sharing my thoughts in great detail the last 4 months, and nothing's changed. And nothing is going to change at a corporate level, because EA isn't going to invest the time and money to allow CM the ability to permit better testing or create a new game engine. So I'm at the point where I need to stop wasting my energy and time on it and move on to other games/sims.
I'm tired of reporting the same issues every year, only to see them pop up the year after, and the year after. We all are.
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