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@EA_Groguet
Here ya go, great video from Aarava
https://www.youtube.com/watch?v=OxHSMcCqwOE- @Bbtrush Ye just saw the video. The problem here is clearly the fact that EA is taking more of a guide to where they want the game to go. Codemasters employees, if we can still say it like this, just follow what they are obliged to do.
Being a football fan as well, I've always liked to have football games, and I've played them since about 2006. PES with Konami were amazing games in that time, but clearly EA made a huge step up with Fifa 06 and onwards clearly passing Konami's games. Career modes were amazing, had a lot of depth, and for the time gameplay was good. Since about Fifa 17, the game has been all the same, and I stopped playing it around 2021. I remember that I got more attached with the PES that went out in 2020 because with modding I could pretty much have the same gameplay with stadiums and other things that FIFA had. And on top of that I payed less than half the FIFA game at the time. For now I just stay with FM.
Now what does this has to do with F1? Well, EA is just making the game their style, the style that made FIFA get so many money throughout the last years. I'm still waiting to see when we will get some sort of Ultimate Team in F1 with a pay to win system.
In other aspects, we can't really compare this games to sim racing games like AMS2, IRacing or AC, because this game is to be able to play by everyone at all ages with different types of controllers, things that can't be done in those racing games that I mentioned. Plus, those games do not have early releases making it easier for devs to put more effort to the game, because they do not have a deadline to follow. I've just bought AMS2 and can say the game feels way better than the F1 games (something that I would expect from a pure sim) but they are close to put out a big update to a lot of mechanics in the game that are what F1 games need to do. Weather update, AI behaviour, physics update. In a game that is released every year I expect that what's good stays and that they improve/add things in that same game, while removing what really does not matter. And right now, they're doing the exact opposite, removing important things, like rain physics, downgrading the handling and adding stuff no one needs or asks. I'm not expecting F1 25 to have not even half of the things most mentioned here. I'm not even mad if F1 World is there again, I just expect that we have a good handling, AI fun to race against and good enough physics, things that really impact the gameplay. And in the future, be able to get a better game with the base they get from F1 25. AI is a multiprong issue.
1. Consistent race to race and session to session ( plus or minus the usual human variation) weather to weather.
Maybe a preseason test to suggest an AI and then FP1 requires you to do a race sim and FP2 a qualy sim in the right weather conditions to help hone the AI for when it counts.
2. AI strategy- this can be some percent chance a driver starting in a particular spot chooses a different tyre and things like over or under cut stops.
3. Good racing- this is the tough one, fair blocking, ERS deployment, knowing where to try a pass and where to hold off. I have no suggestions here on how to train the AI other than watch some real racing.
Having worked in the corporate tech sector for a long time, I'm not surprised by anything in Aarava's video. Of course EA was going to have more say and control in the F1 games after the integration with CM. It's EA's money being used for funding, and they're going to make sure that the product(s) fit what type of model they want in order to meet their yearly objectives (i.e. copies sold, profit, and player counts). This happens in pretty much any industry where large publishers acquire/merge/absorb smaller production/development companies. Corporate involvement and project management is just a normal part of that process.
Just wanted to offer perspective for those who may not work in that kind of environment or industry. It's pretty status quo.
Personally, I think it's encouraging that those job postings are there. It means that they're trying to find better people for those roles, and I've been saying for two years that they need better Product Management/Managers. And if *I* can make that observation as a customer, I'm sure EA has been able to see that internally.
It is interesting in the video that Live Service is the focus of the job postings and I don’t recall a single one of asking for more resources being focussed there.
If the off line doesn’t wildly improve I’ll be out. If My Team gets a solid revamp that works out of the box, I might be in.
- @Bbtrush The problem with this video is that it proves nothing. Plus fanzone is technically a live service element so its already in the game so to say.
Don’t believe everything you hear from content creators is all i will say - EA_Groguet5 months agoCommunity Manager
@Bbtrush wrote:
@EA_Groguet
Here ya go, great video from Aarava
https://www.youtube.com/watch?v=OxHSMcCqwOEHey there,
Thank you very much for your message. Unfortunately, it won't be possible for me to watch a 24-minute video.
However, I will happily read all your thoughts here. I am collecting and compilating them in a report for the game team. If you have any thoughts, feedback, advice, or suggestions, please feel free to post them here or on our Game Suggestions board.
-Groguet
# F1 crític
Selling tracks outside the calendar is a useful and intelligent way to monetize the game as it is useful for both players and EA, and the prices cannot be abusive in any way otherwise Otherwise, most players wouldn't be able to buy it. It's a shame that several iconic tracks aren't in the official game tracks like Nürburgring, Sepang, Istambul park, Valência street circuit And many others besides the return of classic cars that have to come back as soon as possible, it's absurd to pay full price for a game without the full content.
And another good idea would be for the community to choose a classic season per year to return to the game, for example they vote between the 2012 and 1990 seasons, let's assume that 2012 wins. Then all the tracks and drivers would return in a separate mode, of course this requires some development but it wouldn't be a big deal for a company like EA, they could put this as DLC or in the deluxe version
F1 CLASSIC TRACKS, CLASSIC CARS AND CLASSIC SESSONS
Selling tracks outside the calendar is a useful and intelligent way to monetize the game as it is useful for both players and EA, and the prices cannot be abusive in any way otherwise Otherwise, most players wouldn't be able to buy it. It's a shame that several iconic tracks aren't in the official game tracks like Nürburgring, Sepang, Istambul park, Valência street circuit And many others besides the return of classic cars that have to come back as soon as possible, it's absurd to pay full price for a game without the full content.
And another good idea would be for the community to choose a classic season per year to return to the game, for example they vote between the 2012 and 1990 seasons, let's assume that 2012 wins. Then all the tracks and drivers would return in a separate mode, of course this requires some development but it wouldn't be a big deal for a company like EA, they could put this as DLC or in the deluxe version
I prefer not to speak
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