Can’t remember where I saw it. But in a statement Sony made relating to pausing PSVR2 and cancelling related projects. Their projections are that all VR platforms will become mainstream in 2 years.
You can’t blame game developers for not adding support to their games when just 1 in 70 PS5 users has VR. Big co-operate gaming studios follow trends. They will wait until they are sure there are large profits to be made.
It’s a Sony product who also happen to also be one of the biggest game publishers with countless studios they could use to push out better quality VR games which obviously would help increase VR popularity. But they have only added it to GT7 which has already been on sale for well over a year and sold millions. So no risk to Sonys margins adding it. As it’s obviously the best choice to add VR. And the other is one of the Horizon games which I think was developed for VR. That’s pretty much it:
other major titles that have added it are also older games that have made their money so again. No risk for those studios to add it. As I dare say it was more to do with those studios experimenting with and familiarising themselves to PSVR2.
But considering the amount of AAA games that are bombing on release. Suicide Squad for instance. Developers are not going to spend resources for a small minority of VR players.. To a brand new game that may not sell well on launch.
F1 game sales have fallen year on year with last year being the biggest fall.
Yes it’s a catch 22. But that’s not the fault of AAA studios. Especially as we all know how aggressively they use in game micro transactions. They will only add it when they are positive their is a profit to be made.
I dare say it’s awesome bit off kit as I see GT7 players using it loving it. But even so. 1 PSVR2 for 70 PS5s sold. VR has been around since 90s and was the next big thing but has always struggled to gain traction. Same as 3D TVs we’re the next big tech must have. Lasted about a year. I do not know a single person that has a 3DTV.
Plus Sim racers still prefer triple screens over VR. Because they are more versatile as Sim racers like to add various things such as handbrake and/or a sequential/H shifter. Things you can’t see when you’re wearing a headset.
As I said not a single AAA title out off dozens that have released over last 6 months has PSVR2 support. I think headsets sales need to be ten times higher before it becomes a thing.