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Casual_Gamer9188's avatar
Casual_Gamer9188
Seasoned Novice
1 year ago
Solved

Why the mystery?

Unless I have missed it, Why are EA refusing to tell us which wheels (on Xbox) will be compatible with the game this year?


They want us to pre-order, but I refuse to spend money and find out my G923 doesn’t work again! 

Come on, EA. Do better. 

34 Replies

  • Casual_Gamer9188's avatar
    Casual_Gamer9188
    Seasoned Novice
    1 year ago
    @EA_Vendcera Thanks, but does Logitech G923 have FULL compatibility? Does Trueforce work? If yes, can you guarantee it won’t be patched out AGAIN. My whole experience of F123 was cut short because of that.
  • mariohomoh's avatar
    mariohomoh
    Hero (Retired)
    1 year ago

    Hey @EA_Vendcera 

    Trueforce is a SDK from Logitech with the main purpose of delivering an extra layer of feedback. Haptic feedback on top of the usual FFB we get from the DirectInpit API.

    There's a secondary, but arguably even more important usage for it though. Microsoft has a considerably limited API for their consoles, so these wells have limited usability. More often than not, a number of buttons are simply not available for Microsoft players.

    Logitech has made it possible for devs to enable those extra buttons (and RPM lights) via the Trueforce SDK.

    Their inquiry is a fair one, as you can see. Trueforce support was a nightmare of its own last year, but that's besides the point. It would be greatly appreciated if EA made it clear whether Codies made Trueforce enabled.

    It is a SDK. The creator makes it available, and it is up to any dev to make use of it. Users could ask Logitech if they happen to know if Codies implemented those features in F1 24, but it is not up to Logitech. Only Codies/EA can say if Trueforce is available, and the extent of its features - only buttons, buttons and RPM lights, inputs and haptics feedback, only haptics etc etc.

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