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CSGB_RainMan13's avatar
2 years ago

AI qualifying lap times when player is in pits at end of session.

Product: F1 24
Platform:Sony Playstation 4
Please specify your platform model. Sony PlayStation 4
Summarize your bug When the player is in the pits at the end of a qualifying session, the AI drivers who have not yet completed their final flying lap post ridiculously high sector 3 (in some cases sector 2) times ruining a likely last-minute improvement to their best time.
What is your 16 digit Report Code? AKCM-SVVS-CRTG-RCEC
What peripherals are you using? Please list the exact make and model. Controller - Dualshock 4
Can you please provide the name of your current internet service provider? Plusnet
Which area is the bug/glitch in? Single Player
Steps: How can we find the bug ourselves? 1. Load up a single player grand prix or career (driver/my team) qualifying session with FULL qualifying used. 2. Stay in pits and accelerate time (just to speed things up). You must be in the pits when the session time expires at the end of Q1. 3. On the post-session results screen, select the race director and look through the lap times for all drivers.
What happens when the bug occurs? Drivers who have not yet finished their flying lap when the time expires, even when likely to improve (green S1 and S2) post an incredibly slow S3 time and thus their final flying lap time is way off the pace.The lap time can be in the 3 to 4 minutes range.
What do you expect to see? Drivers posting competitive lap times in all circumstances and a similar range of lap times in all circumstances: - whether the player is out on track or in the pits, either at end of session or earlier, should have no impact on AI times. - whether the laps are being run during the session or simulated to completion after the session clock has hit zero should have no impact on AI times. - whether the time is being accelerated or run at 1x speed should have no impact on AI times.

Images attached shows lap times of drivers in a grand prix mode qualifying at Bahrain (full qualifying - Q1 session) who had not yet crossed the line when the session clock expired and were most likely set to improve on their earlier runs but instead posted times near the 3 minute mark.

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