Product: F1 24 Platform:PC Please specify your platform model. PC Summarize your bug DRS TRAIN What is your 16 digit Report Code? What peripherals are you using? Please list the exact make and m...
thanks for your continued input. With the new upcoming 1.7 patch on Monday, we are addressing the issues with DRS trains. Specifically, adjustments have been made to Slipstream and DRS values to help overtaking and reduce AI trains.
Please let us know after the patch on Monday if you see a noticeable improvement!
@Meza994 I agree that all that realistic changes should be implemented, but I have a feeling that the AI still does not struggle with tyre temps and engine temps. Just by looking at the AI easily running dry tyres in wet conditions without any sliding means they are not affected. And this has been a problem for a long time now.
@Meza994 Yes of course, I do agree as well. It does not make any sense to have engine temps, tire temps and a lot more dirty air effect compared to the AI. I'm actually not sure how this things are so hard to implement, knowing this issues have been in the game for years and they don't seem to try changing it.
@TomasSlb24 Well its a matter of training the AI for tyre temps and dirty air and especially the latter is rather difficult for the current AI.. They can cope fairly well with tyre grip changes which would work for the tyre temps but the devs need to make sure the AI gets similar tyre temps as the player, no use having them overheat their tyres a lot and thus end up way slower (although tyre temps dont matter that much this year in contrast to what was advertisted)
Dirty air is the most difficult to implement as the AI is very much depending on the downforce levels and does not cope well with changes to it.. So it would take A LOT more training for the AI to cope with more differing downforce levels which should be done as its a major part of the sport.
Engine temps are easy to implement, the throttle behaviour of the AI shouldnt make them have much different engine temps and worst case they could be given some training to occasionally leave slipstream to cool down the engine on the straights, that wouldnt be so hard..
I think we are asking a lot for ai to take all them factors into account while this game is still having to run on ps4 and xbox one. Hopefully once we are shot of them things may improve. For now hopefully they can fix the drs train issues another way
@hartag88 It might be hard but cmon, we are in 2024. If we were talking about these problems 5 years ago I don't think it would be so bad after all. The point is that this problems have been here for a long time now, and the devs don't seem to be trying to make any changes to it. The pace of the AI in damp conditions it's the perfect example. And what bothers me the most is how a game like F1 2013 had such good features and they get changed for the worst. I get that training the AI is hard, mainly adding things that will slow their pace, or make them make more mistakes. But if you're doing something you try doing it has better as possible, and right now this game is far from it.
@TomasSlb24 Consider that the current racing Ai benchmark is SophyAi. That Sony has given polyphony and SonyAi team. Huge amounts of resources and years of development time. Plus access to Sony supercomputers etc etc. yet SophyAi also doesn’t manage tyre temps or dirty air. And still isn’t fully implemented into the game. And various sources don’t believe it won’t be added until after PS5. Due to processing power.
The resources codemasters get allocated are tiny in comparison but still have the best fully implemented Ai in any racing game
The whole field is a DRS train. Verstappen on 110 AI literally can't overtake him for the entire race. They back out of every opportunity. It's just a horrible experience. F1 23 AI had issues, but was much, much better. He's in a Sauber, and the best driver stats wise, in the best car, stays behind him for the full grand prix glued to his gearbox.
A secondary problem is that it feels like 50% race distances and under, a 2-stop is always a horrible strategy. Not only is it not faster, but because the AI can't overtake, whoever does it more or less ruins their race and finishes at the back.
It feels as if the AI wasn't trained at all for the new ERS modes and tire model, nor was strategy accounted for as every race is now exclusively one stop. Maybe it's different on 100% races, but I always do 50% or 35%. I thought the point of 35% over 50% was to mix up some strategy without committing to a longer distance?
The whole series has taken a huge step backwards IMHO. Things that were working pretty well before and made the series enjoyable are totally broken now.
The AI in 23 was the best I've ever experienced so far. This time round it's a complete disaster. The good news I guess is, it has been recognised and hopefully will be resolved soon with a patch.
@IanM282 100% agree. I went back to play MyTeam in F1 '23 today, and it's night and day compared to F1'24.... overtakes, DNFs, and a safety car. Streets ahead of what we currently have in driver career in F1 '24.
@ScarDuck14 I'm pretty sure that the hardest AI to code in any game is in racing games. And the best way to prove it was in that AI race in Abu Dhabi. AI is hard to code, mainly here, because it will never be as close as it is in real life, however there are things that are unacceptable. I get that AI have to be coded differently if their tire temps get affected too, but in F1 2013 it seems they were affected. You could actually see the AI struggling in changing conditions and not just driving normally with a dry tire in damp conditions. It's these things that annoy me, the fact that actually GREAT gameplay features were in a game from 11 years ago, and were just removed.
@alonso14 I've always asked for 75% to be back. Not a full race, but enough laps to actually do different strategies. Of course you still have to give up about an hour, but it was good fun.