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Gaz4020's avatar
Gaz4020
Seasoned Vanguard
1 year ago

Re: Constant AI DRS train

I can't see how this is massively unrealistic? This tends to happen in a lot of races in real F1. 

For a few years now DRS has been massively OP for the AI in particular, especially in comparison to human players, on both F122 and F123 I've been on straights with both DRS open and overtake on and sat in an AI cars slip stream it's still not enough to overtake. I've also had AI cars behind me with no DRS and me with DRS and they've closed the gap. (and as we all know, the AI never used the battery until they decided to dump it all on the last lap on F1 23). 

DRS trains are now far more likely to happen with the changes made to the aero physics and is a lot more true to life than previous games in that respect and I for one think that's a positive step.

13 Replies

  • hartag88's avatar
    hartag88
    New Vanguard
    1 year ago

    It I  when it's the top 10 in the race for half a race and they just battle and over take each other every lap. It's like whoever taker lead immeadetly save battery and the  one behind attacks and vice versa. Trust me once you experience it every race you'll soon see what I mean. 

    The odd drs train is great but there iis almost never a car not in a drs train!  Even Max is battling away with perez and hamilton etc the entire race. It is an immersion killer

  • hartag88's avatar
    hartag88
    New Vanguard
    1 year ago

    Previous games were fine even with strong drs effects and slipstream so I'm guessing it's how they use their ers or something 

  • Gaz4020's avatar
    Gaz4020
    Seasoned Vanguard
    1 year ago

    I'll keep a look out for it, I can't say I've noticed it massively so far but I've not really been looking. 

  • hartag88's avatar
    hartag88
    New Vanguard
    1 year ago

    I guess in shorter races it wouldn't be so bad. I like to do 100% races and it's ruining those atm.

  • AnyThorn's avatar
    AnyThorn
    Seasoned Scout
    1 year ago

    Yeah same %100 al the way some races I do 50 and same happened 

  • Meza994's avatar
    Meza994
    Seasoned Ace
    1 year ago

    The problem is that the dirty air effect is too little, no changes for tyre temps for the ai nor engine temps while following another car which makes it tougher for cars IRL to follow.. Another reason is there is not enough difference in race pace so the cars are not quick enough to overtake, while IRL the field spread is about 200% in the race compared to qualifying yet not in the same running order necessarily due to different tyre wear, tyre heating, engine cooling etc, these are also not properly reflected ingame..

    Besides, yes IRL there are DRS trains too but nowhere near the amount of cars or the duration as in the game now..

  • hartag88's avatar
    hartag88
    New Vanguard
    1 year ago

    Yeah all the above is true but this was also the case in last few games.. and the drs trains were not anywhere near as bad then. The thing that has changed is the ers which is why I suspect the ai use of this may be a factor here.

    Either way it needs to be fixed.

  • Meza994's avatar
    Meza994
    Seasoned Ace
    1 year ago
    @hartag88 Not really, ERS is the same for every AI car so it can be mostly taken out of the equation, the problem is that driving right behind another car doesnt cost you enough, it rather boosts your pace instead which has never been the case, this year it just got promoted more due to stronger DRS, even less engine power, not sure yet how the slipstream/dirty air is compared to last year, and the cars are possibly closer to each other too which makes it even harder for AI cars to break the DRS
  • hartag88's avatar
    hartag88
    New Vanguard
    1 year ago

    The Drs doesn't actually feel over powered. Could just be the may the ai is programmed. It is really frustrating though. Especially when the cars at front of train in side by side and slow everyone down.  At least people are noticing it now. Been same since the beta. 

  • Meza994's avatar
    Meza994
    Seasoned Ace
    1 year ago

    @hartag88DRS is not overpowerd but more powerful than last year on many tracks..

    What i just found is also playing hugely into it.. The AI is not affected by dirty Air or only by something like 10% of what the player gets and even what the player gets is far too little dirty air effect, thus they have almost only advantages while following another car

  • IanM282's avatar
    IanM282
    Seasoned Ace
    1 year ago

    This sounds like an absolute disaster regarding realism. Have to say from what I've seen so far, all you see is the AI at the front overtaking each other every single lap like some some mad rat race.

    In order to have a more realistic experience, this will have to be patched in some way.

    Why was this not properly tested and picked up on by codemasters?

    I'm beginning to wonder if one of the main reasons for this unrealistic nonsense, is maybe attributed to the new battery ERS modes? 

    Please look into this EA.

  • Meza994's avatar
    Meza994
    Seasoned Ace
    1 year ago

    @Meza994 wrote:

    @hartag88What i just found is also playing hugely into it.. The AI is not affected by dirty Air or only by something like 10% of what the player gets and even what the player gets is far too little dirty air effect



    Okay i got to take that back somewhat, they are affected by dirty air, but definitely far less than the player
  • Comet928's avatar
    Comet928
    Seasoned Traveler
    1 year ago
    @Meza994 This is total right. There is no field spread between AI. So by the end of lap 1 they are all still within a second and now get DRS immediately and it means it one long train for 25 laps(50% race).

    Last few years I’ve been around 105 AI but now I have to bump it up to 110% each race after qualifying to make the race more of a challenge as the AI just sit in one train from P1-P19 for the whole race.

    It just ruins the fun. Something needs to change: either dirty air, slipstream, ERS management or the actual difference in speed of the cars as it feels too close.

    I shouldn’t be able to consistently be P6 in a Williams on 110 AI for the first 4 races.

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