AI tyre temperatures and general degradation.
It's been a repeating trend over the years in EA and Codemasters F1 games that the AI don't seem to suffer the same high tyre temperatures and wear rate as the players car. With the tyre wear being more excessive this year on the players car, this is starting to become more of an issue.
The front left tyre at Silverstone is absolutely knackered early on into the first stint, even on the medium. What tends to happen is after about 4 or so laps the AI start to reel you back in at a rapid rate. This has to be tyre temperature and tyre wear differences between them and the player car.
This wasn't so much an issue in F123 and 24. But with the player car high tyre degradation in F125, the fun and realism just isn't there when the AI don't suffer half as much.
I'm really enjoying the game especially compared to 24. But again as I've always said "attention to detail" always seems to be lacking. In order to have a more realistic experience the AI surely must have similar tyre characteristics as the players car?
Either that or reduce the excessive tyre degradation on the players car to match that of the AI. Kind of spoils the immersion for me.
I know the AI do have tyre degradation simulated into the game, but just seems a bit out of kilter compared to the players car, especially in this year's game due to the players car having such high wear rates.
Even changing the simulation settings to surface only doesn't really fix the issue, it's mainly the tyre wear rate is too high on the players car for me at some tracks. At east have the AI having same issue would be much better.
Some changes are definitely required in this area, either reduce the tyre degradation of the players car or increase the AI tyre degradation. The difference between the two currently is way too big of a gap! Please adjust it.