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Hi there, according to the spec, tyresInnerTemperature in the car telemetry packet is an array of 4 uint8's. If you parse the incoming packet as an array of 4 uint8's, the documented numbers are the indices in the array representing those tyres. So I'm not sure what you mean by 01/02/03/04 packets (assuming they are not packet ID's, since those do not correspond to the car telemetry packet).
Please share a code snippet/screenshot so I can understand better. Also, is this something you're trying to build for simhub? If so, you might want to ask around on simhub forums/discord.
Hi ragekumar666
GameRawData.PlayerCarTelemetryData.m_tyresInnerTemperature02 is the code snippet. I'm trying to work out which tyre the 01/02/03/04 ending relates to.
- ragekumar66629 days agoRising Scout
Hi TMillo, from what I understand from the UDP spec doc, the game packs everything including the tyre temp fields into C style arrays, and their array indices have been documented clearly in page 19
All wheel arrays are in the following order:
0 – Rear Left (RL)
1 – Rear Right (RR)
2 – Front Left (FL)
3 – Front Right (FR)If you have written the parsers by hand, then please share the parser code for CarTelemetryData struct.
I'm unable to figure out which framework/language this code snippet uses and how exactly the object is parsed from raw bytes
GameRawData.PlayerCarTelemetryData.m_tyresInnerTemperature02
If you are using some library or building for some existing platform, you might get better mileage by posting in their forums
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