Forum Discussion
22 Replies
- Apophis-STR20 days agoSeasoned Ace
Driver numbers overlapping: As mentioned by many others, driver numbers are still having issues of overlapping & overriding with one another in career modes.
The first issue is F2 drivers are using their F2 numbers even after they're hired into F1, imo their numbers should either be randomized like in past installments, or letting player decide it for them manually.
Second issue is Icon drivers' fixed numbers are overriding any of their F2 teammate's number, that means you will end up having both drivers using the same number when you have an Icon and an F2 driver in the same team. I've heard rumors that this issue extended further to when a fresh F2 driver was hired into a team with an F1 driver, the F2 driver will be using the same number as their F1 teammate.Please note that when a team is composed of two Icon drivers, they will be using their own fixed numbers (which means it's working as intended), whilst if you have two F2 drivers, each of them will be using their own F2 number (which means it's still wrong because they're overlapping with many existing F1 drivers on the grid).
AI start improvement: Personally, I don't think the improvement is anywhere near enough, and because AI doesn't defend the inside of turn 1 so it's still too easy for players to gain unrealistic amount of positions.
My recommendation is to have to AI start to be at least as strong as F1 22's for difficulty level above 101.
AI pace: I can't say anything about the rain pace of AI atm because I've just had a race where I somehow managed to keep up with them (110 Miami). However, AI's dry pace in low-speed corners is exceptionally slow:
- They brake too early
- They don't overtake other AI even when there are clear openings (example: suzuka hairpain)
- They often delay/stall their acceleration (example: last two corners of Monaco)
R&D balancing of career: Some AI teams seems to randomly make giant leaps of R&D progress mid-season. Whilst having development breakthrough is realistic irl, the level of those leaps in its current form in the game are just too large and tainted the gaming experiences.
Another thing is regulation reset is too insignificant, causing teams to topped out their R&D too quickly in career. Parts adaptation should be much harsher to manage for both players & AI teams, simply paying cash to readabt is just too easy for this feature to cause any meaningful effect.
My recommendation is to have part adaptation to require:
- Resource Points & Money
- Research time
- Fail chance to adabt
- Unadabtable parts/branching paths (which means those parts are reset completely, and you'll have to wait till next year to research those parts/route again)
Imo, the key is to make sure if career setting for Cash generation & Resource points are set to LOW, no team should ever had a chance to "maxed out" their R&D ever in the entire 10 seasons campaign, because having maxed out R&D basically killed the entire management aspects of the career modes, and that also directly conflicts with the "spirit" of this sport. - DlizyF120 days agoSeasoned Newcomer
I can't select a team after 5 sesons all teams are displayed in red can you please fix it (DRIVER CAREER)
- Douglas67321 days agoRising Traveler
So it would seem the update works for yr 2. The last time I did yr 2 the new guys would take the old car # & the same # would also be on the original driver so there would be 2 of the same #s on track. Now the new guys have there own # this time around. It would appear they just need 2 fix the start up now. Still gives 1st driver their F2 # & 2nd driver always 99. Both of ur my team drivers also have the black T bar, 1 should b yellow. Can we also assign Colopinto #43 as well since it is his # please.
- EA_Groguet23 days ago
Community Manager
Euphonic88 wrote:
Patch notes say this problem is fixed. It is NOT!!! What is the point of misleading the players, when these issues are clearly still there? Please forward this feedback to the devs, so they can fix it for real this time!
Hey there,
Thanks for your report. I have escalated this issue and linked 2 threads about it. This patch was supposed to fix it, but it seems that it is still happening. I will update you as soon as I have more information.
-Groguet
- RickyBruges24 days agoNew Rookie
Yes, the same here, both number 15 for me.
- Elder_Aeterna24 days agoSeasoned Novice
Can you please give us a way to adjust the sharpening of the image like you used to in earlier versions of F1 24 and previous games?
The image looks disgustingly oversharpened.
- yrek15024 days agoNew Scout
AI race starts have been adjusted so they perform as competitively as expected
Nope. AIs are still sow on the race starts. Today I played F2 career on Monza, and on the feature race I started from P10, and I was 3rd before the first turn. I had AI set on 100%.
- ArMa_42_7924 days agoSeasoned Newcomer
Hello,
the big problem on the PS5 is still there. It affects any PS5 player who is 100% racing in Career or MyTeam mode. After a certain point, you can no longer save in the race. Savegame failed appears as a message.
Please solve urgently.
- cr1ngedclient24 days agoSeasoned Traveler
So frustrating... You guys can't even get numbers right for drivers.
Such an easy thing.
- Euphonic8824 days agoSeasoned Veteran
- Career | Incorrect driver numbers assigned in My Team
This is NOT solved! If you play My Team, and hire two F2 drivers, your first driver always retains his F2 number (even if it is already used by an F1 driver), and your second driver always uses #99.
Also, if you hire an Icon driver, both your drivers will have his number (for example if you hire Aiden Jackson, both your cars will use #89).
Furthermore, Verstappen will always retain #1 in every season, even if he does not win the championship! (There are also reports here about Russel starting to use #33)
Patch notes say this problem is fixed. It is NOT!!! What is the point of misleading the players, when these issues are clearly still there? Please forward this feedback to the devs, so they can fix it for real this time!
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