Driver career request
One thing that has always annoyed me about driver career is having to start as a rookie in each new game. For example being Max’s team mate at red bull is impossible as you have such a low rating compared to him you get very few resource points. So I’d like to request the option for the player to be a rookie as now, or maybe functionality that allows you to choose your driver from the previous game so it brings across rating, results history, stats etc or the player can manually input basic stats like rating to a new driver so your not considered rookie as such by the teams cheersGame sugestions
Dear EA SPORTS F1 Development Team, I really enjoy playing your F1 games, but I think there are some features that could make the next game even more enjoyable and realistic. I would love to see a much bigger character customization system. Here are some ideas I’d really like to see: Character customization: Let us create our own driver, choosing hairstyles, eye colours, facial features and more. Free roam: Let us walk around the paddock, explore the garages and visit different areas of the F1 world. Clothing customization: Allow us to change our driver’s clothes, jackets, trousers and shoes. Helmet customization: Give us the ability to change visor colours, helmet designs and patterns. Personal driver room: Give every driver their own space where they can display trophies, change outfits and personalise their surroundings. More legendary outfits: Bring back special outfits and introduce new exclusive ones. I think these features would make the game feel much I hope you will consider these ideas for a future Best regards.F1 25 Career Mode Issues
As a huge F1 fan, I’ve always loved how previous F1 games made me feel like I was truly battling for a championship. Unfortunately, F1 25 hasn’t captured that same feeling yet due to several frustrating bugs in career mode that make the experience less enjoyable. There are about two to three major issues that really stand out: Excessive Tire Degradation In career mode, tire wear feels way too high compared to previous games. Races that should typically require a single pit stop often turn into two- or even three-stop strategies. What makes this worse is that the AI drivers don’t seem to be affected by this issue, putting the player at a big disadvantage. Unbalanced AI Pace Another major problem is how quickly the AI can close gaps. For example, during a race at the Saudi Arabian Grand Prix, I had a 5.34-second lead heading into sector 2. Within just three to six corners, the AI driver behind me cut that gap to less than a second—right outside DRS range. Considering that sectors 2 and 3 are mostly tight chicanes, this kind of pace gain simply isn’t realistic. On higher difficulty levels, it becomes nearly impossible to maintain a lead, as large gaps can vanish within a single lap. Sudden AI Speed Boosts The final issue is the AI’s sudden bursts of speed when being chased or overtaking. After following a driver closely for a couple of laps, they suddenly seem to gain a "magical" speed boost, causing me to lose about 0.5 to 0.9 seconds per sector. This makes it extremely difficult to catch up or stay competitive. With all these issues combined, racing in career mode just isn’t as fun or immersive as it should be. However, I believe that if these bugs are addressed, F1 25 could become an enjoyable and challenging game that lives up to the standard set by previous titles.F1 27 Suggestion Megathread
Hey all, I thought it might be prudent to start a mega thread for ideas people would like to see, and to help EA_Groguet easily narrow down and see ideas into a single thread, unless there's one already, in which case, I am sure he will adjust this post accordingly. My first idea was regarding My Team, where, with the introduction of hiring 2 drivers, it would be more ideal to make it more of a manager style game mode. That way, who you hire would be more important. For example, if you decide to go the "Team Manager" route, and hire two drivers to drive for your team, why not have an option where the player can watch the race unfold instead of having to play as one of the drivers. So the player creates their team, hires their drivers, decides how long the races are, etc. When it comes to starting the race weekend, or qualifying, there's an option for "Watch Simulation" to watch your AI cars in a replay/broadcast mode as the session unfolds. So the player can watch a "Broadcast replay" as the race happens live. This would be awesome, I think. Additionally, there should be an "Owner/driver" mode for those who want to race as themselves in their own team instead. It's not the most realistic option, sure, but it's not wholly a bad thing. Another suggestion I'd have for My Team and Driver Career, is the option to have "Varying Peak R&D potential" for all the other teams in the game. The current games feel very rigid in their peak R&D, and it would be nice to see the AI teams have a small variation in performance every season, to help rotate the grids around a bit more, and make those driver transfers a bit more exciting, instead of just all the top talent going to the same top teams. A third, slightly more out there option, is the option to create additional drivers for the driver market in the game. With the official license for F1 and F2 already being there, it makes the driver market very limited in who you can hire and how they grow. Being able to add a couple of fictional, own created drivers to the market would help the game wonders. EA FC games have had this feature for years, and the idea of being create your own drivers to help pad out a repetitive driver market would also help. You can set a "Current ability" and a "Potential ability" and the game can randomly decide these stats when the career modes are started. This has been proven possible in other licenced F1 games, so I don't think this is too impossible. If you wanted to make yourself, a friend, or even a custom prodigy or meme driver, this feature could let you do that. Players can name them, audio name, nationality and driver number. (Drivers using that number can be randomly assigned a different one if the player chooses that number.) A fourth option for driver career mode would be to add a custom 12th team onto the grid that's controlled by an AI. This effectively works as expanding the grid like it does in My Team, but for driver career, giving more chances for driver moves and people coming into F1. Additionally, please add the ability to make the driver market more volatile in driver career mode, as this option isn't a thing in the game at the moment. Do you guys have any additional ideas? Put them in the thread below.[PC][VR] Steam Frame: all input lost after opening Steam menu, restart needed
Every time I open the Steam menu on my Steam Frame while playing F1 25 in VR (even just to press "Resume Game"), the game stops responding to my wheel and keyboard completely. The only way to get them back is to quit and restart the game, which means the current game is lost: whatever race, qualifying or career session I was in is gone. This is very frustrating, because one accidental button press is enough to throw away the whole session. Below are the details for the dev team: steps to reproduce, what I found, and a suggested fix. I investigated this with the help of Claude, which captured the SteamVR events, found the cause and built the workaround described below. SETUP Platform: PC, Steam (app 3059520, build 25251167, F1_25.exe 1.0.141.7865) Mode: VR (-vr), OpenVR (openvr_api.dll 2.7.1) Headset: Valve Steam Frame (SteamOS 0.4.5), streamed wirelessly through the Valve 6 GHz adapter SteamVR 2.18.4 beta (Steam build 25998080) Windows 11 Pro (build 26200), RTX 4070 Ti, NVIDIA driver 617.14 Inputs: MOZA R5 wheel base and keyboard STEPS TO REPRODUCE (happens every time) Start F1 25 in VR on a Steam Frame. Check that the wheel and keyboard work (in a menu or on track). Press the Steam button on the Frame (or a controller button that opens the Steam menu). The Steam menu opens. Select "Resume Game". Actual result: the game keeps rendering and head tracking still works, but from then on it ignores all keyboard and wheel input, both in menus and on track. Only restarting the game brings input back. Expected result: input works again as soon as the menu closes. These do NOT bring input back: Alt+Tab or clicking the game window Opening and closing the menu again Taking the headset off until it goes to standby Opening and closing the SteamVR dashboard from the PC (vrcmd --showdashboard / --hidedashboard) Restarting the Steam overlay process WHAT WE FOUND While its menu is open, the Steam Frame's SteamVR driver sets Prop_DriverRequestsApplicationPause_Bool (plus DriverRequestsReducedRendering), and it clears them when the menu closes. A capture with "vrcmd --showevents" shows the close events arriving in this order, within the same millisecond: VREvent_DashboardDeactivated VREvent_PropertyChanged Prop_DriverRequestsApplicationPause_Bool (~26 microseconds later, now false) So when F1 25 handles DashboardDeactivated, the driver's pause request is still set. Our best guess is that the game checks IVRSystem::ShouldApplicationPause() (or that property) at that moment, sees "still paused", keeps input disabled, and never checks again when the flag clears a few microseconds later. Other headsets probably don't set this driver flag, which would explain why this only happens on the Steam Frame. Confirmation: sending one extra VREvent_DashboardDeactivated about 1 second after the menu closes, using SteamVR's own tool ("vrcmd.exe --send-vrevent 503"), brings input back immediately, every time we tried. Sending it while the game is not stuck does no harm. WORKAROUND (for other players hitting this) After the Frame menu closes, run this once (with F1 25 focused afterwards): "C:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrcmd.exe" --send-vrevent 503 I use a small script that does this automatically about 1 second after every Frame menu close. I can share the SteamVR logs (vrserver.txt, vrclient_vrcompositor.txt, vrclient_F1_25.txt) and the event capture if that helps. Thanks![DISCUSSION] F1® UDP FUTURE REQUESTS
Hey drivers! We want to hear from you! We are working hard on UDP for future F1® products, and they want to hear from you! Is there any feature request for future development of the UDP telemetry system you would like to see implemented? Do you have any suggestions or feedback on future products? Feel free to share your ideas with us! -GroguetF1 27 boy schoonbrood
Gameplay & Career Realism Historical Track Pack DLC for Career: Introduce a massive legacy track pack featuring iconic circuits that have shaped F1 history over the decades. This should include legendary venues like the Nürburgring (GP layout), Magny-Cours, and past Grand Prix tracks. Players should be able to integrate these into Custom Career Calendars. Interactive Pit Stop Practice in Free Practice: Allow players to actively practice pit stops during Free Practice sessions in Career Mode. We should be able to drive down the pit lane, hit our braking marks perfectly, and practice the release to master every millisecond before the race. Reconnaissance Laps to the Grid: Introduce the pre-race reconnaissance laps in Career Mode. Players should have the option to drive from the pit lane to the starting grid (or simulate it), experiencing the pre-race tension, checking track conditions, and parking the car manually in their grid slot. Dynamic Track Evolution & Damage: Tyres should suffer realistic wear, punctures, or structural damage when driving over severely degraded track surfaces, harsh kerbs, or off-line debris. Going off-line should pick up tyre marbles, causing a noticeable loss of grip. Weather-Related Red Flags: Introduce realistic race suspensions. If there is torrential rainfall or standing water causing extreme aquaplaning, the AI stewards should throw a Red Flag to stop the race, forcing a restart and dynamic strategy shifts on the grid. 🏁 Career Mode & My Team Overhaul Visual Upgrade Shakedown & Garage Rollout: When you successfully develop and apply R&D updates to your car (like new wings or sidepods), introduce a special cinematic sequence. We should see the car exiting the garage with the brand-new aerodynamic parts visibly fitted to the car, making car development feel much more rewarding. Expanded Driver Icons Pool (F2, F3, F1 Academy & IndyCar): Expand the unlockable and contractable 'Icons' pool significantly for My Team. We should be able to sign real-world rising stars and talent from the modern Formula 2, Formula 3, F1 Academy, and even top drivers from IndyCar directly to our roster. Pre-F1 Junior Career: A fully fleshed-out feeder series experience where your performance in a full F3 and F2 season dynamically dictates your driver academy offers and F1 contract options in Driver Career. Expanded Staff & Facility Management: In My Team, managing engineers and pit crew members should include unique morale levels, contract negotiations, and the risk of your staff being headhunted by rival AI teams. 📺 Presentation, TV Graphics & Immersion Authentic F1 TV Broadcast Graphics: The in-game HUD and overlays should perfectly mimic the official, real-life Formula 1 television broadcast graphics package. From the telemetry bars to the timing towers and sector updates, it should feel exactly like watching a live Grand Prix on TV. Official FIA Race Direction & Steward Interaction: Introduce official animations and notifications from the FIA Race Control. We should see official Race Director radio graphics and steward inquiry panels pop up on screen when career incidents are being investigated or when track limits are violated. More Localized Commentary (Including Dutch): To make the career experience more immersive, expand the broadcast options to include fully localized commentary teams, such as a dedicated Dutch commentary team for races and highlights. The Full Pre-Race Show & National Anthems: Enhance the pre-race atmosphere by showing the full grid presentation. This must include the playing of the host country's National Anthem while drivers stand at the front of the grid, capturing the true television broadcast emotion. Interactive Team Radio: A deeper radio command system with more engineered responses, allowing the player to discuss pit strategy adjustments dynamically during Safety Car periods.MOZA TELEMETRY MY TEAM
Is anyone else having an issue with my team career and their moza telemetry, I’ve got a moza r5 and ks pro and when i race in my team specifically the 26 cars my telemetry doesn’t work and then i box and it has delayed telemetry or just doesn’t work at all whereas if i go into a normal career or multiplayer it works perfectly fine.