VR Quad views/FFR
Hi Codemasters team,
I’m running F1 25 in VR with a Pimax Crystal Super headset and an RTX 5090 GPU. Even with this hardware, maintaining stable frame-rates is challenging — especially on high-detail circuits like Monaco or Singapore in wet conditions.
The Crystal Super’s dual QLED panels produce an incredible image, but the pixel load is immense. Other racing sims, like iRacing, have implemented Quad-Views or Fixed Foveated Rendering (FFR) via OpenXR Toolkit or Varjo/Pimax extensions. These techniques render the foveal region at full resolution while reducing detail in peripheral vision, producing 30–50 % performance gains with minimal image trade-off.
Adding Quad-Views or FFR support in F1 25 would:
Unlock much smoother frame-rates for high-resolution headsets (Pimax Crystal / Crystal Super, Varjo Aero, Quest 3 Link).
Reduce CPU/GPU load without affecting cockpit clarity.
Future-proof VR performance for F1 25 and beyond.
Thanks for continuing to support VR — the experience is already impressive, and quad-view support would bring F1 25 to the same optimization level as other leading sims.