Forum Discussion
50 Replies
- SDGMatt16 days agoSeasoned Ace
I don't understand why people want a mode to cycle/walk around the track/paddock. For the amount of time and resources that would take to build, what would it really add? This is a Formula 1 "racing"" game, not an open-world RPG. There should be more of a focus on the on-track side of the game, not off-track! We still don't have a proper weather system i.e a realistic radar to forecast incoming rain or a dynamic track surface that can be dry in some corners and wet in another as rain approaches the circuit from various directions with differing intensity, a feature that was in F1 2011, only to be quietly removed over time and downgraded 2 console generations later! We don't even really have a drying line. the track is either wet or dry and has an instant cross-over time, which your engineer tells you, taking away any skill in judging the conditions yourself or by watching tyre temps.
We don't have race strategy plans that can be switched up on the fly mid race, i.e preset plan A-C or even Plan Z for Ferrari.... We don't have a realistic tyre model that can be flat spotted or show signs of graining/degradation. We don't see tyres go through phases like in real F1. It's all purely down to a percentage wear, meaning that 99.9% of races follow the exact same Medium-hard 1 stop strategy with no incentive to try anything different.
Think about the 2 races you've watched on TV so far in 2025, BOTH of those aspects were the two biggest factors in the races, and yet they're not represented in-game as well as they could be.
So d we really need to walk around the track? What for? It never differs in condition or layout, so what are you looking for? What would you really do in the paddock? Bring back the 2010 static paddock menu as a method of navigation for immersion? Yes please! But there is no purpose in a free-roam mode when the on-track side of the game has not seen any real improvements or features in quite a few years!
- ffecec81cc498c6517 days agoSeasoned Novice
support for ps VR2 on Ps5
Well, so far it seems that this game keeping “one step at a time” approach.
- EA_Groguet17 days ago
Community Manager
Hey there,
I have moved this thread to the main Board of F1 25 as it is its appropriate location.
Thank you all for engaging in your comments and expectations for F1® 25 !
-Groguet
- Rivi_Blood17 days agoSeasoned Newcomer
Different types of engineer voices kinda annoys only hearing the same one for every team I know it’s a silly little thing but it would be nice to hear someone different
- xxxTUCxxx17 days agoRising Novice
For me tracks without bugs spain Silverstone ect where the cars can jump or just randomly stop dead on track
pit lane starts would be a nice option to have incase you select the wrong setup in quali
lapped cars to be able to unlap themselves
There being a difference between no tc and full tc no reward for being none on 24
- Notorious_KoMa17 days agoSeasoned Novice
I would love to have customisation to the my Team car like the option to choose front or rear wing styles or the option to choose between different car models
A more in depth Carrere mode would be awesome
I think it would be nice to walk across the paddock to enter ur teams garage and do some media stuff
- Lightening6617 days agoNewcomer
Just good handling. We need a big improvement on F1 24 even if the game is similar to F1 23 that’s great. I’m hoping reverse tracks is good and it’s all 24 which can be run in both directions.
- Watek_To_Ziomal17 days agoRising Traveler
Immersive handling most importantly. Then stability and reversed tracks. My team as well
- porxpayne17 days agoSeasoned Novice
Better handling than F1 24!
20 and 23 was so much better
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