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Good points.
One additional point - this goes beyond casual players. Experienced players would have to relearn how to get good times in the game such as not maximizing corner exit speed in order to reduce lap time (per the instructions given to Hamilton at Suzuka), or learning how to constantly look down at the wheel to monitor energy levels (rather than keeping eyes on the track and other cars).
To your point - not sure how much fun doing things like that would be to play.
Yep, that was exactly my point. I think Codemasters are between a rock and a hard place here.... Give players an authentic game realistic to what the real cars are doing, and chances are, experienced players and F1 fans will find the driving boring and slow, and casual players won't have a clue why the cars are slowing down and quit playing. For that reason, I really would not complain about just getting a cosmetic update, liveries, 2 extra cars on the grid, new team names, and a basic functioning active aero and boost mode. Plus the Madrid Circuit and surely that's a reasonable £12.99 or so.... I would be annoyed to pay more than that unless it was a proper 2026 regulation update with full physics.
- Nellix8230 days agoRising Ace
I totally disagree with still having a game preset for everything, purely arcade. For me, as an expert, it's boring to just tweak bars and pressures to find something else. Timing and wear are preset, we have the trick of making the front slide in Q, a lot of bugs, okay, that's history... we still can't split, we don't have squiggles, we don't have regulated cuts, 97 tracks, a game where you just have to twist and turn to find performance, and I want another 25? Nope, a 26 even with superclipping is fine as long as it has different physics. The cars are lighter, narrower, and smaller. How can you even think of using the physics of the 25 is something for serious, serious incompetents in my opinion.