[DISCUSSION] F1® UDP FUTURE REQUESTS
Hey drivers! We want to hear from you! We are working hard on UDP for future F1® products, and they want to hear from you! Is there any feature request for future development of the UDP telemetry system you would like to see implemented? Do you have any suggestions or feedback on future products? Feel free to share your ideas with us! -Groguet540Views2likes10CommentsF1 25 – Force Feedback Not Working at Race Start / Every session
(Logitech G923 – PC) Is anyone else running into this issue? On PC with a Logitech G923, my force feedback doesn’t kick in when a race starts in F1 25. The wheel feels completely dead off the line. The only way to fix it is to either: Pause and resume the game, or Go into the control settings and reapply/change something After that, it works perfectly for the rest of the race/session. Details: Game Version: v1.11 (August 18, 2025) Platform: PC Wheel: Logitech G923 (G Hub + drivers fully updated) Happens in all modes (Career, GP, Online) Tried reinstalling, verifying files, resetting configs – no luck I’ve seen a few similar posts, so maybe it’s a known bug, but it’s super frustrating to have to do this every single race. Anyone else dealing with this, or found a proper fix?330Views0likes2CommentsF1 25 DOES NOT START
So 10 days ago i bought ea play pro wanting to play f1 25 and after installing it the first day the game was working, good for now but the next day when i tried to launch the game after the splash screen the game doesnt open, no error message no everything , tried everything possible uninstalled and reinstalled the game, run as admin. verify game files, tried uninstalling verifying the anticheat but nothing works, i dont know what to do. EDIT!!!! FOR ANYBODY WHO WAS IN MY SAME SITUATION I FIXED IT BY UPDATING MY MOTHERBOARD BIOS VERSION!!!Solved6.2KViews3likes22CommentsF1 27 Requested Features for Quality of Life and Improvement
It has been announced for Sometime that F1 26 is not going to happen and F1 25 was an improvement and a step in the right direction after F1 24 was not very appealing to many people in the community. I've discussed with many people in the F1 Community and there's been many features that can extend the life of the game and potentially bring more players to franchise. Classic Cars Being Able to Drive to Parc Ferme after a Quali or a Race Driving to the Pit Lane after a Red Flag Transfering a Driver from Team to Team in the base game (Per Example putting Tsunoda in the Aston Martin while Lance is Gone) National Anthems Manual Pitstops (For example when you roll into your box, you have to turn in yourself and make it a quick mini-game and pressing buttons to do the pitstop correctly) Letting us do Doughnuts after the season ends Custom Calender (Letting us move tracks so Per Example making the season finale in Interlagos instead of Abu Dhabi) Giving us Engineer audio cues (Per Example if it's time to box play an audio cue of Bono or GP or any driver telling us to Box) Cooldown Room Scenes TV Like Victory InLaps with the Driver Audio New Damage System Press Conferences Being stuck in gravel Better Unlapping system when it comes to the safety car F3 so we can climb our way up to F1 AI Overhall Pitlane Starts New Game Engine Better Weather (Per example it is raining in sector one not all Track) Classic Tracks Character Customization (Not just the faces that are only in the game let us make our own faces) Potentially Open World walking around the paddock VR Support for Consoles Better Damage models Car Failures even in Grand Prix Mode Interactive Race Engineer Custom Grid in Grand Prix Mode Commentary in the highlights and replay Better Car Customization for MyTeam and MyCareer Post Race disqualification for MyTeam and MyCareer Driver Academy (being called up, risk of being dropped) 3rd and Reserve Drivers Driver Icons Better Penalty System Difference in Cars in Grand Prix Mode (If I pick per example Aston Martin, I dont want to be competiting with McLaren or Ferrari, Let Me Struggle) Rolling Starts900Views12likes12CommentsNew Fanatec Formula V3 wheel information
Fanatec has released a V3 update for its Formula V2.5 wheel with larger diameter and added features including revised controls and a larger display, avaialble now for PC and PS - XB version to come sometime later The new display uses the existing Fanatec ITM module and functions to allow game telemetry to drive the display with additional info such as times, temps, position and other data as supported in a game - Not currently implemented in F1 25 on PS I’ve found through testing that the current wheels with the ITM feature - the GT3 or Endurance w the PBME or the Gran Turismo Extreme will suffer FFB disconnects with F1 25 on the PS5 after 5-15 mins of driving. Don’t have the PC version so can’t confirm on PC I’ve posted this in the bug section earlier. Whether its on EA or Fanatec to fix is unknown, but no other titles have this as a reported issue on PS or PC AFAIK so I’d guess Fanatec will point at EA So if you are thinking of getting this wheel for the F1 series, this issue will likely be unresolved until the DLC drops or even F1 27 unless Fanatec decides to do an update or EA issues a new patch before then222Views1like3CommentsSunday night league in Eastern time zone
For those looking for a chill no frills F1 league in the eastern time zone (EST) we've got a Sunday night at 9pm race league that we host every week. https://discord.gg/uFZ7fWBaXQ No one takes things seriously, we have quick drivers and slow drivers. Race winner gets bragging rights for the week. Everyone is laid back and we all know that once in awhile mistakes or issues happen on the track and its all good. We just race because we love the sport. We run a short quali and 50% length race. If you're interested join the discord at the link above. Many thanks for giving this a read.46Views1like1Comment[Suggestion] Visual R&D Upgrades for MyTeam Cars
I’d like to suggest something for future F1 games, specifically for the MyTeam mode. Right now, when you upgrade the car through R&D, everything happens “under the hood.” The performance changes, but the car itself always looks the same. In real Formula One, cars change visually throughout the season — new wings, new brake ducts, new floor details, different bargeboards, etc. It’s a big part of the sport. Since the MyTeam car is not a licensed real‑world chassis, there shouldn’t be any licensing issues preventing visual changes. That’s why I think it would be great if MyTeam cars could visually evolve as you upgrade different departments. For example: Every new aero upgrades could change the front or rear wing shape Every new chassis upgrades could slightly change the sidepods or cooling openings Every new brake upgrades could change the brake duct design Every new floor and bargeboard upgrades could add more detail over time Players wouldn’t have to manually choose parts or customize anything. The game would simply swap in the next visual stage when an upgrade is completed. Just a natural evolution of the car as the team develops it. Why this would help: It makes R&D feel more realistic, because you can actually see the progress It adds immersion, since real F1 cars evolve constantly It gives each MyTeam car a bit of personality over multiple seasons It avoids licensing problems, because the MyTeam car is fictional It doesn’t affect multiplayer balance, since upgrades aren’t used there anyway Possible downsides: The only real drawback I can think of is the extra work required to model every different stages of each part, plus damage states. But since this applies only to the MyTeam chassis (not the licensed team cars), the workload should be manageable. Overall, I think this would make MyTeam feel more alive and rewarding, and it would bring the mode closer to how real F1 development works. Thanks for reading.34Views1like0CommentsController works in menus but not on track
I'm playing F1 25 on PC-Steam, sometimes I have this issue where my Microsoft Xbox 360 wired controller works fine on the menus but when I go on track some buttons don't work, I can't shift gears or drive the car properly. I've never had this issue with any other game. I go back to the main menu, check my settings, all buttons work fine when I test them in the settings screen, restarted the game, unplugged the controller and plugged back on, tried different USB ports, but still have the same issue. I played the game a few hours ago and everything worked fine but now the controller doesn't work properly when on track and I can't drive the car. Anyone had this issue? Any idea on how to fix it? BTW I really wish CM included the option from the older games to completely disable all the built-in controller filters/dampers that can't be turned of and cause input lag. Those filters/dampers make the controls less responsive.158Views1like5Comments