Looking for F1 25 drivers
I'm looking for people to come join us on F1 25 and race in a league we are putting together, I'm based in UK and play on ps5 but as game is crossplay open to all platforms being involved, if your interested in joining please let me know, we looking to racing on a Thursday night at 8pm GMT time.[DISCUSSION] F1® UDP FUTURE REQUESTS
Hey drivers! We want to hear from you! We are working hard on UDP for future F1® products, and they want to hear from you! Is there any feature request for future development of the UDP telemetry system you would like to see implemented? Do you have any suggestions or feedback on future products? Feel free to share your ideas with us! -GroguetF1 26 Crossplay – Multiple Serious Multiplayer Bugs
Platform: PC Game: F1 26 Game Mode: Online Multiplayer / Crossplay Crossplay: Enabled I am experiencing multiple serious bugs during crossplay multiplayer races. The following issues are occurring: Multiple players are disconnected from the lobby at the same time. The entire lobby can suddenly crash/disappear. The steering wheel disconnects during a race. Game audio suddenly disappears. The race time counter becomes incorrect or stops working properly. Force Feedback (FFB) suddenly disappears from gamepads/controllers. Players are sometimes unable to enter the lobby. “Online Services Error” occurs repeatedly. Players can lose connection to online services during multiplayer sessions. These problems occur repeatedly during crossplay multiplayer. The combination of these issues makes crossplay multiplayer extremely difficult to play. In particular, when multiple players are removed from the same lobby at the same time, this appears to be more than an individual player’s internet connection problem. I would like EA to investigate whether there is a server-side or crossplay synchronization problem. Please investigate: Crossplay lobby stability Multiplayer server synchronization Connection/disconnection handling Steering wheel and controller FFB communication Audio communication between the game and online session Race timer synchronization “Online Services Error” occurring repeatedly Players being unable to join crossplay lobbies This issue is significantly affecting online multiplayer and crossplay. I can provide videos, screenshots, error messages, Report Codes, platform information, and details from affected players if required. Please investigate this as a potential crossplay/server-side issue rather than treating each player’s connection as an individual problem. Thank you.Ideas for F1 27 (re-make in a more structured way)
To the EA & Codemasters Development Team, Following up on my initial thoughts, I wanted to provide a structured, detailed breakdown of my community wishlist for F1 27. As a console player on PlayStation, I cannot rely on PC mods to enhance realism, making these native features vital for the next-generation F1 experience. Expanded Career Mode Depth & Financial Realism - Infinite R&D Ecosystem: Replace the linear, capped R&D trees with an "infinite" upgrade system, allowing teams to continuously develop minor performance gains year after year. - Financial Cost Cap Integration: Implement a true-to-life cost cap mechanic. Upgrades must carry precise financial costs, forcing players to strategically balance their budget between aerodynamic, chassis, and powertrain development. - Extended Career Lifespan: Increase the maximum career mode length from 10 seasons to 15-20 seasons to maximize the value of long-term driver transfers and team evolutions. - Grid Team Management: Allow players the option to take full control of existing, real-world teams on the current grid in Career Mode, rather than being restricted to creating a new 12th team. - Equal Performance "Development Race" Mode: Add a career sandbox option where all teams start with identical car performance on Race 1, kicking off a season-long (or more) development race governed by the cost cap to see which AI or player team manages their budget most efficiently. Immersive Mechanical Failures & In-Game Scenarios - Dynamic MFD & Radio Failures: Introduce scenario-based electrical glitches where the team radio cuts out or specific MFD menus become temporarily blocked due to software issues. - Expanded Mechanical Failures: Increase the frequency and variety of mechanical DNFs. Brakes should be manageable with real risks of overheating or catching fire, and rear-wing DRS failures should have more realistic, unpredictable aerodynamic outcomes. - Humanized AI Behavior: Make the AI less robotic and "perfect." AI drivers should be prone to organic, unforced errors, causing realistic Lap 1 pile-ups or mid-race crashes without requiring player intervention. Advanced Customization & My Team Options - Proprietary Engine Supplier: Expand the My Team engine selection by allowing players to fund and build their own independent engine manufacturing facility, rather than relying strictly on Ferrari, Mercedes, Red Bull Powertrains, or Renault. - Next-Gen Customization Engine: Leverage the character-scanning technology utilized in EA Sports FC to allow console players to scan their own faces for realistic driver avatars. - Deep Livery & Logo Suite: Expand the livery, team logo, and helmet editors with significantly more granular detail controls and a wider selection of real-world secondary sponsors. Thank you for reviewing this detailed breakdown. Implementing these features would vastly bridge the gap between console and PC players, and make the game more fun to play and realistic.New game sugeston
Feature Request: F1 LEGENDS — Historic Drivers, Cars & Championships Hello EA Sports and Codemasters, I would like to suggest a new game mode for a future F1 title called F1 LEGENDS. The idea is to create a dedicated historical mode that allows players to experience the history of Formula 1 through real legendary drivers, cars, teams, circuits and championships. Rather than simply adding a few classic cars, the goal would be to make the history of F1 fully playable. 🏆 1. Historic Drivers + Their Legendary Cars Players should be able to select legendary drivers and race with the cars they are famous for. For example: 🇧🇷 Ayrton Senna — McLaren MP4/4 🇩🇪 Michael Schumacher — Ferrari F2004 🇬🇧 Nigel Mansell — Williams FW14B 🇫🇷 Alain Prost — McLaren MP4/4 🇫🇮 Mika Häkkinen — McLaren MP4/13 🇪🇸 Fernando Alonso — Renault R25/R26 🇬🇧 Lewis Hamilton — McLaren MP4-23 / Mercedes 🇩🇪 Sebastian Vettel — Red Bull RB6 The important part would be that the driver and the historically accurate car are connected, rather than having classic drivers and classic cars as completely separate features. 🏁 2. Full Historic Championships Players should be able to replay complete historical seasons. For example: 1988 Senna vs Prost 1994 Schumacher vs Hill 2000 Schumacher vs Häkkinen 2004 Schumacher vs Alonso 2008 Hamilton vs Massa 2010 Vettel vs Alonso vs Webber 2021 Hamilton vs Verstappen The player could either recreate history or change the outcome. 🔥 3. Dream Championship This could be the biggest feature. Players could create a championship containing drivers and cars from different eras. For example: Ayrton Senna — McLaren MP4/4 vs Michael Schumacher — Ferrari F2004 vs Lewis Hamilton — Mercedes W11 vs Sebastian Vettel — Red Bull RB9 vs Fernando Alonso — Renault R25 All competing in the same championship. This would finally allow players to explore the question: Who would be the greatest F1 driver if the legends from different generations could race against each other? ⚙️ 4. Historically Accurate Cars The cars shouldn’t just be different skins. Each car should have its own: Engine sound Engine characteristics Aerodynamics Weight Braking behaviour Tyres Gearbox Downforce Acceleration Handling Reliability Driving a 1988 McLaren MP4/4 should feel completely different from driving a 2004 Ferrari F2004 or a 2021 Mercedes W11. 🎮 5. Two Performance Options Historical Performance Cars perform as realistically as possible according to their actual era. Equal Performance All cars are balanced so that the player can focus on the driver’s ability rather than technological differences. This would allow players to answer: Who is the greatest driver of all time? 🔀 6. “What If?” Mode A special mode could allow players to rewrite F1 history. For example: What if Senna had continued racing after 1994? What if Schumacher had driven for McLaren? What if Alonso had driven the Ferrari F2004? What if Hamilton had driven the McLaren MP4/4? What if Vettel and Schumacher had raced in the same era? Players could create completely fictional championships using real historical drivers and cars. 🏛️ 7. F1 Legends Museum The game could also include an interactive museum. Selecting a car such as the Ferrari F2004 could display: Driver Team Season Engine Technical specifications Wins Pole positions Championships Historical photographs Historical information This would make the game not only entertaining but also a way for younger fans to learn about Formula 1 history. 🌍 8. Multiplayer Legends Championships Players could race online using legendary drivers and cars. For example: Player 1: Senna — MP4/4 Player 2: Schumacher — F2004 Player 3: Hamilton — W11 Player 4: Vettel — RB9 Players could even create an entire online championship using legendary drivers. 📚 9. Different F1 Eras The mode could be divided into historical eras: 1950s–1970s Fangio, Moss, Clark, Stewart… 1980s Senna, Prost, Mansell, Piquet… 1990s Schumacher, Häkkinen, Hill, Villeneuve… 2000s Schumacher, Alonso, Räikkönen, Montoya, Button… 2010s Vettel, Hamilton, Alonso, Rosberg… Modern Era Hamilton, Verstappen, Leclerc, Norris… This could eventually become the largest playable collection of F1 history ever created. 💡 Why I think this would be special Classic cars are already a great feature, but I believe fans would love to see them taken much further. Instead of simply: “Here are some classic cars.” it could become: “Here is the history of Formula 1. Now you can race it.” Imagine being able to start a championship as Ayrton Senna in the MP4/4, then race against Schumacher in the F2004, Alonso in the R25, Vettel in the RB9 and Hamilton in the W11. That would give players an experience that no current F1 game fully provides. F1 LEGENDS Rewrite History. Race the Legends. I believe this could become one of the most exciting features ever introduced to the F1 game series. Thank you for considering the idea, and I hope the development team sees it!Request for Better Modding Support in F1 25 + DLC
I'd like to make a suggestion regarding future updates and the DLC. If there aren't going to be many new gameplay features or content additions, I think it would be a great opportunity to give more freedom to the modding community. A large part of the F1 PC player base spends hundreds of hours in Career Mode, and many of us use mods to keep the experience fresh and immersive. The modding community has helped extend the lifespan of the F1 games for years by creating custom teams, liveries, helmets, suits, sponsors, and much more. At the moment, many of the car models and assets are heavily restricted, making it difficult or impossible to create high-quality mods. It would be amazing if future updates made the car models more editable and less limited. Better UV maps, fewer locked parts, and greater customization options would allow modders to create much higher-quality content. Supporting modding doesn't take anything away from the base game—it adds value to it. It keeps players engaged for much longer and helps build a stronger community around the game. Thank you for taking the time to read this. I hope you'll consider giving the modding community more tools and freedom in future updates.FP1 Rookie Sessions & End Of Season Rookie Test
This game feature idea for a future title should seriously be looked at as immersion can multiply tenfold. In driver career when you’re progressing through an F2 season with an enhanced reputation system, a random team from your chosen academy at the start of your career will ask you to take part in a FP1 session at any track on your F2 calendar, from which they will allow you to run chosen activities for them, in turn boosting the teams perspective of you and your chances of receiving contract offers with this specific team as your F2 season closes (think qualifying pace, race strategy, or any of the current practice programs). Completing the practice programs on offer that the team ask you to do in FP1 could give you a small handout of resource points used in car development (should you choose to sign with the same team) the following season. If you don’t sign with the same team you completed your successful tests with, then you do not receive the small handout of resource points. If your season is strong in F2 and you manage to dominate, half way through you can receive a special early-offer by a team either inside or outside your chosen academy. Guaranteeing your placement for the following season and bypassing the team selection screen altogether. A way to check on any proposals sent to your driver agent would be through the in-game mail system. This feature would make contract proposals and offers more decisive, and more challenging to work for by the player. It could bring lucrative opportunities and in turn provide even more depth within career mode. Hope you enjoyed reading this and i hope the devs at Codemasters really do consider this! :)F1 26 Monday league
F1 26 Monaco Grand Prix League Race June 29th Monday evening UK time. 3 tiers. All 3 races live streamed with commentators on Youtube. We have room for perhaps 10 more drivers so join and sign up to race. Lots of races left in the season still. https://discord.gg/yfrVBmyMyv https://www.youtube.com/@TFReSportsLeague/streams