Forum Discussion

stephensmattlee's avatar
stephensmattlee
Rising Traveler
4 years ago

Can we please get more realistic steering wheel graphics?

I know it’s probably unlikely to happen but would personally love to see a more accurate representation of what the official F1 teams see on the cars main steering wheel display screen?

Here’s some examples…

Full credit goes to ‘Driven By Data’ on twitter (@DrivenByData_) for putting these together. Can also find more examples on their page. 

It’s the attention to detail for things like this that I’d personally love to see represented in the official game after many many years of the generic display in game that’s the same across all teams. 

Many thanks 

20 Replies

  • Meza994's avatar
    Meza994
    Seasoned Ace
    4 years ago
    @stephensmattlee To be fair you can observe the biggest changes graphicaly done by the 2019/2021/2023 team.. The gameplay changes are usually made by the 2016/2018/2020 team.
  • Blackbird90's avatar
    Blackbird90
    4 years ago

    It's too big of a task for the devs, why bother, more things are made to simplify the game for newbies not equally for those who are hardcore F1 fans so to speak.

  • Blackbird90's avatar
    Blackbird90
    4 years ago

    By the way I'd love to see different steering wheels for each individual driver like in real life, each driver has their own layout of buttons switches and rotaries. Again, it's small things which adds realism to the game.

  • stephensmattlee's avatar
    stephensmattlee
    Rising Traveler
    4 years ago
    @Meza994 Yeh I heard that they had two teams developing the games, but surely that’s mainly coders and programmers though? And surely they all work at the same studio in Birmingham.
    I could be wrong but I can’t imagine them only working with one half of the team to just work on every second game, maybe putting in more work sure, but not entirely.
    Even F1 2020 had visual changes over F1 2019, different tree assets, a lighter appearance, plus the visual upgrade from F1 2017 to F1 2018 was probably the biggest jump we saw (bar the exception of the night races that looked very poor in that game). I get what you’re saying but I think I was hoping for just a few changes here and there, nothing major, but from the screenshots they’ve released the visuals are 100% identical in every way shape and form, flaws and all, to F1 2021.

    Part of me hopes that perhaps Codies are looking to switch engines in the not too distant future as they’ve already said they’re utilising Unreal Engine for their upcoming WRC/EA Sports Rally games in a job advert on their website.
  • Cpayne32's avatar
    Cpayne32
    Hero+
    4 years ago


    Part of me hopes that perhaps Codies are looking to switch engines in the not too distant future as they’ve already said they’re utilising Unreal Engine for their upcoming WRC/EA Sports Rally games in a job advert on their website.

    I suppose if that release goes well there’s no way they won’t then move f1 23 onto the new engine. I agree that it is definitely needed because the current engine is starting to get a little tedious 

  • up100's avatar
    up100
    Hero (Retired)
    4 years ago

    @stephensmattlee wrote:
    @Meza994Yeh I heard that they had two teams developing the games, but surely that’s mainly coders and programmers though? And surely they all work at the same studio in Birmingham.
    I could be wrong but I can’t imagine them only working with one half of the team to just work on every second game, maybe putting in more work sure, but not entirely.
    Even F1 2020 had visual changes over F1 2019, different tree assets, a lighter appearance, plus the visual upgrade from F1 2017 to F1 2018 was probably the biggest jump we saw (bar the exception of the night races that looked very poor in that game). I get what you’re saying but I think I was hoping for just a few changes here and there, nothing major, but from the screenshots they’ve released the visuals are 100% identical in every way shape and form, flaws and all, to F1 2021.

    Part of me hopes that perhaps Codies are looking to switch engines in the not too distant future as they’ve already said they’re utilising Unreal Engine for their upcoming WRC/EA Sports Rally games in a job advert on their website.

    The two-year development cycle is still quite a new thing, and I also doubt that it includes everyone. Most likely the teams overlap quite a bit, so that resources can be transferred to each project depending on the demand

    In terms of the engine, I don't need yet another poorly running Unreal Engine game in my life please 😅

  • stephensmattlee's avatar
    stephensmattlee
    Rising Traveler
    4 years ago
    @up100 Haha, you’ve just reminded me how much I used to dread picking up a game on my old base PS4 if I know it was running on Unreal Engine 4, think I knew straight away there was 99% chance of the game struggling to run with poor framerates. Definitely feel your pain on that one. Think it was the Tony Hawk remaster and Crash 4 that actually showed me that UE4 games could run well if optimised better for the older hardware.

    I guess the Matrix demo for Unreal 5 has excited quite a few developers, as well as everyone else from a visual standpoint, and I guess makes sense rather than Codemasters further trying to drag along that rotting old Ego engine of theirs.

    Out of curiosity, what engine was Dirt 5 running on? Think that was a separate offshoot based on the engine they used for Onrush, but haven’t seen it utilised by any of the other Codemasters studios unless I’m mistaken.
  • up100's avatar
    up100
    Hero (Retired)
    4 years ago

    @stephensmattlee wrote:
    Out of curiosity, what engine was Dirt 5 running on? Think that was a separate offshoot based on the engine they used for Onrush, but haven’t seen it utilised by any of the other Codemasters studios unless I’m mistaken.

    I can't remember if it has a name, but yeah it was originally developed for ONRUSH and I think there has been technology transfer to both directions between it and EGO engine.

    It wouldn't be surprising to hear that ported EGO technology would be powering most of the handling in D5

  • stephensmattlee's avatar
    stephensmattlee
    Rising Traveler
    4 years ago
    @up100 I guess that technology/offshoot of Onrush/Ego will now be used for Need For Speed (rip Dirt series), be curious to see how it develops.

    Got a bit off topic here, I know development time is tight being a yearly series, but I really wish Codemasters would would just go that little extra when it comes to the more finer details like the steering wheel display graphics, even if they went halfway and gave us a generic one across all the different teams, but yet still represented a similar layout to what the official teams have, would be great. I’d even argue that the steering wheel graphics they used in F1 2018 actually looked better and more closer to what the actual drivers see with regards to the data displayed and how it’s laid out.

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