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i think its pretty obvious by now they don't care about VR customers and never really intended to support it.. Hope they prove me wrong but for some reason i doubt it.
Yes, it's like if you're wearing a very thick reading glasses. When I move my head to left, the car body slightly moves to right relative to my movement.
@taz1004860this is correct. they have done nothing to address this in months. i now mainly drive iracing but i wanted to try this game with my new RTX 4090, but it's just as bad and this head tracking lag is still present.
- @Stampede_251 VR works for me, you have something mis-configured, which to be honest is a bit surprising if you have a 4090, most with people with a 4090 not only dont mis-configure but know how to optimize.
@57c8f68321dc240f You must be a plant for EA. I'm sure @Stampede_251 has tried every config known to man, as I have. The VR implementation of this game is fundamentally broken. Period.
Having to optimise a 4090 for F1 :D
Yeah, anyone saying this is a good implementation of VR needs their head checking. It doesn't work as it should do, across the board. I got it to a state where it was "bearable" but after going back to ACC for a while and then trying F1, it's just nowhere near where it needs to be. The slight movement of the background every time you move your head shouldn't happen.
my rig i9-13900 and 4090 Gigabyte OC... have frames drops on pits and when moving head.
Hey all,
Thanks for your reports on this - could you try these if you haven't already and let me know if they make a difference?
- Turn DLSS off
- Using Oculus Link instead of Virtual Desktop
- Or if you do use Virtual Desktop, try turning off Sliced Encoding and Video Buffering in the settings
Hi
I don't use dlss, or oculus as I have reverb G2 and don't use virtual desktop either.....but still have the awful jerky image especially when waiting to start.
@jenny_a_m you still do not want to admit that the game is VR broken...
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