Re: How Realistic is F122? (According to an F1 Engineer)
@mariohomoh wrote:@Wollcott did you get to drive a sim in a factory or in the team's entourage? This is off topic, but if that's the case I'd love to hear more about it and I'm most definitely not alone in that! Though there are a bunch of users who casually play the game, there's a good number of legit petrol heads here that will always perk their ears up to hear such stories 👌
I'd love to hear that too.
And guys, don't get me wrong - the discussion is great - but it sounds like you are expecting something that was never intended for this F1 game series - as far as I think of the game in those years playing it. It's like judging a fish by its abiity of climbing trees. To implement this in such level of finesse the game could never be released yearly.
And to say that TC medium players have no part in the discussion sounds arrogant to me. Firstly 'cause splits the players into categories where some are relevant and some aren't. Second because those are the guys who feel the most this misbalance in traction - though they don't necessarily know what's going on and why. So, if it's hard for us, for them it's almost impossible - to the point where they could lose interest in learning and turning assists off and ultimately dropping the game.