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33 Replies
- ScarDuck143 years agoLegend@Ultrasonic_77 Schooled. 😜
@jenny_a_m wrote:We added this in F1 2021, and it's in F1 22 as well - when creating a lobby in Social Play, set it to 'Expert', then go to 'Simulation Settings', and then toggle 'Unsafe Pit Release' on.
Ah yes, good point 🙂. I remember that being added now that you mention it!
@Nellix82 wrote:@Ultrasonic_77Che l'auto diventa trasparente dopo la prima collisione non è tutta l'elite.this is not f1.
Then I talked about the penalties if you cut a chicane like they do the same as we do it.
I'm sorry I'm not good at EnglishI 'd be surprised if the track limits really are different myself. I suspect it's more that the eSports drivers are so good that they can much more consistently stay just within the limits. You can tell how close they're pushing the limits by the invalidations in qualifying too of course.
For information there is an Italian section of EA Answers too, although with few posts:
- ScarDuck143 years agoLegend@Ultrasonic_77 As the are best off the best and represent and funded by F1 teams. You can’t just rock up and race. F1 teams obsessively seek out and extract microscopic advantages.
I admit I never liked him after first seeing his vids. A couple years back. As he was giving his expert knowledge off setups but didn’t know or how to explain negative camber. As said year last year was left and this is right.
But the limited man is one off the only f1 content tubers I watch now and think he was doing a lap guide off Australia and he knew exactly how much you can get away with before exceeding track limits.
He’s a idiot and good reason he’s not a EA creator network thing. But he is better than majority off the others. Creates honest helpful videos. and doest use click bait titles.
@ScarDuck14 wrote:
I admit I never liked him after first seeing his vids. A couple years back. As he was giving his expert knowledge off setups but didn’t know or how to explain negative camber. As said year last year was left and this is right.
But the limited man is one off the only f1 content tubers I watch now and think he was doing a lap guide off Australia and he knew exactly how much you can get away with before exceeding track limits.
He’s a idiot and good reason he’s not a EA creator network thing. But he is better than majority off the others. Creates honest helpful videos. and doest use click bait titles.I'm probably missing something here but how does the above relate to the discussion in this thread? Possibly JD has shared some insights on this year's eSports build that you were intending to mention?
- Nellix823 years agoRising Ace@Ultrasonic_77 That they are good without a doubt. But the game seems different. If we notice it in many especially those who run elite will be there. Obviously it's not a criticism.
We have all realized that the limits of the game cannot be fixed especially the multiplayer. - mariohomoh3 years agoHero (Retired)
@TotosHeadphones I'm 100% with you here. And it is not the first timethis discussion pops up
Don't see any new fact or argument here, so I'll be that lazy guy and just copy what I said there:
Most likely there is again [an eSports build]. And it is not unusual.
An "eSports" build or competitive build usually has two justifying reasons to exist:
- Could be a focused, vertical slice of the game with limited game modes enabled and limited peripherals supported. This means it is easier to support and test, as well as quicker to push out builds. And usually it is PC only, so way quicker to deploy patches as they do not have to be tested and approved by Sony and Microsoft like console versions have to.
- Being limited, they can work on more robust anti-tampering and anti-cheating measures. Like disabling mods, or disabling the necessary features for certain things to work that could otherwise be exploitable by hacks and the like.
Do not think that you're being left behind though. It's not like the devs have a good version of the game for a select VIP group and a "everything goes" inferior build for the masses. Even if it happens that handling updates are deployed on eSports builds earlier, it is only a matter of time until they are broadly released.
Edit:
Blackbird9 would you buy it even if it were PC only, supported only certain wheels and wheelbase from a single vendor and did only have TT, GP and private lobbies-only multiplayer modes working?
It is the same game. And even if from time to time a gameplay update drops first on the competitive build, it is only temporarily.
And later on the thread, even mentioning ACC:
If the 60fps fix never hit the public build, then yes, that will be an issue.
Otherwise I think you're all just glossing over the inherent differences to supporting a walled build like a competitive esports one can be, and a public build pushed out to all platforms.
In my comment I made it clear that they are most definitely different builds, so different versions of the same game. If they managed to patch the framerate interfering with the physics in the competitive build, that fix will find its way to the common build in due time.
It is very much the same reason why Kunos do not support the console version, offloading its development to a third party (Untold Games), and focus themselves entirely on the PC build. Their head dev for the handling and physics, Aris, said so: they just do not have such a streamlined process and the manpower to support PC and consoles simultaneously, they can push updates weekly – sometimes multiple updates on a single week – while a single patch on console can take up months going back and forth between Sony/Mircrosoft and the dev team.
I am not happy with the current state of Codies' F1 games too. The annualized release model is fraying the dev team and arguably stifling innovation. But killing or pulling the brakes on a competitive build that is most likely the same game just a few patches ahead would NOT be a solution.
@mariohomoh wrote:If they managed to patch the framerate interfering with the physics in the competitive build, that fix will find its way to the common build in due time.
I'm confused re. this particular issue currently. There has been an update to address this issue for regular players (I thought successfully?), but ahead of the latest eSports session it became apparent from particularly a Tweet of Jarno's that this doesn't seem to have made it to the eSports build.
On your main point of there not being any inherent issue with a dedicated eSports build I totally agree with you. I'd add that the high profile nature of F1 eSports only helps to improve the game for the rest of us, as well as being entertaining to watch at least for me.
(I'm still hoping Lucas Blakely will win this year but he's going to have to improve for the final event to do so.)
- ScarDuck143 years agoLegend
@Ultrasonic_77I don’t bother watching. Is Marcel still driving. Can’t help love they guy after seeing his camera settings video was a game changer for me on last years game. Like one off those weight loss infomercial. Want to go instantly lose 2 seconds off your lap times? Reduce this setting by 10…. But I instantly found huge gains on every track.
- mariohomoh3 years agoHero (Retired)@Ultrasonic_77 Hard to guess without knowing what really causes the issue, and if it was indeed wholly fixed at the root cause instead of only patched with a workaround 🙃
I wish we had more details to work with. I miss Barry and PJ.
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