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no matter what EA says scripting is clearly in the game’s source coding. It becomes evidently clear when these animations that happen in game tend to work for one particular side during online play and for the CPU (in their favor) during offline play and not for the other team. One side, clearly benefits, while the other does not, As the game progresses, it gets clearer and clearer. I would love to see an explanation from EA about why during online gameplay specifically that This particular situation happens when it comes to animations not working when they should for one side and one the other. These animations usually revolve around player switching, defending in crucial situations (one side is able continuously make these game saving tackles with ease and other other side has to fight for it’s life to gain the possession making tackles only to have the ball in like Magnet like fashion ping back to the opposing player), And in attacking situations at different points in the game based upon what minute it is. example of this would be the 50-50 balls that should be win tend to only be one the majority of the time by one side. This includes when you make a tackle to an opposing player and it would be considered a stick or a tackle which results in an overturn of possession in real life, but the ball animation makes it so that it bounces off the defender and goes perfectly too and offensive player, given the physics and dynamic of it should never happen but it does. We can all tell early in the game when we play online if there’s a clear difference in skill, and we are OK with that, but when you add this added difficulty of scripting into the play of the game takes away the actual gameplay itself.
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