Re: How are the team ratings for each part of the squad (ATT/MID/Def) being calculat
In FC24 (the latest iteration of the FIFA video game series), team ratings for each part of the squad—Attack (ATT), Midfield (MID), and Defense (DEF)—are calculated based on the overall ratings of the players in each respective area of the pitch. Here’s a breakdown of how these ratings are typically determined:
1. **Attack (ATT):**
- The ATT rating is primarily derived from the overall ratings of the players who are positioned as forwards (strikers, wingers, and attacking midfielders). This includes positions like ST (Striker), CF (Center Forward), LW (Left Winger), RW (Right Winger), CAM (Central Attacking Midfielder), and sometimes LM/RM (Left/Right Midfielders if they are more attack-oriented).
2. **Midfield (MID):**
- The MID rating is calculated based on the overall ratings of the players positioned in the midfield. This includes CDM (Central Defensive Midfielder), CM (Central Midfielder), CAM (Central Attacking Midfielder), LM (Left Midfielder), RM (Right Midfielder), and sometimes LWB/RWB (Left/Right Wing-Backs if they play a more midfield-oriented role).
3. **Defense (DEF):**
- The DEF rating is derived from the overall ratings of the players in defensive positions. This includes CB (Center Back), LB (Left Back), RB (Right Back), LWB (Left Wing-Back), RWB (Right Wing-Back), and sometimes CDM (Central Defensive Midfielder if they have a significant defensive role).
### Calculation Process:
- **Player Ratings:**
Each player's overall rating contributes to the respective part of the squad they belong to. For example, a striker with an overall rating of 85 will contribute to the ATT rating.
- **Averaging:**
The game usually takes an average of the overall ratings of the players in each specific part of the squad. For example, if a team has three forwards with ratings of 85, 83, and 80, the ATT rating might be calculated as the average of these three ratings.
- **Weighting:**
In some cases, the game might apply weighting factors to certain players based on their importance or influence within the squad. For instance, a starting player might have more weight in the calculation compared to a substitute.
- **Adjustments:**
There might be additional adjustments or considerations, such as team chemistry, form, and managerial tactics, which could slightly influence the final ratings for ATT, MID, and DEF.
### Example Calculation:
Let’s say a team has the following player ratings in each area:
- **Attack:**
- ST: 85
- LW: 83
- RW: 80
Average ATT rating = (85 + 83 + 80) / 3 = 82.67 (rounded to 83)
- **Midfield:**
- CAM: 84
- CM: 82
- CDM: 81
Average MID rating = (84 + 82 + 81) / 3 = 82.33 (rounded to 82)
- **Defense:**
- CB: 85
- LB: 80
- RB: 79
Average DEF rating = (85 + 80 + 79) / 3 = 81.33 (rounded to 81)
These averages give a quick insight into how the team performs in each area of the pitch.
Overall, while the exact algorithm used by EA Sports might involve more nuanced and proprietary calculations, the general method revolves around averaging the overall ratings of the players in each section of the squad, potentially with some adjustments for weighting and other factors.