Gameplay player v player
gameplay
just been on Seasons for past week to try something new.
Some ideas there are several patterns players on Seasons use to score all the time. i feel the game should use AI algorithms to monitor and control the number of times a certain goal can be scored per match, this is just not realistic for the same move to work over and over.
for example if a team scores 2 tap ins from cut backs then the next time they try this the keeper saves or they miss the chance to score by using a pattern the team is aware of
other examples long balls always are intercepted by defenders this is not realistic, you can not use strength to win duels and sometimes balls could go loose to cause unpredictable passages of play i would use 45/45 percent defenders and attackers win duels and have 10 percent random when ball goes loose to give realistic and unpredictable gameplay
Goal keepers when a player is heading towards a scoring opportunity and the keeper comes out then stop's as you are aware the player will pass and then they still tap in a goal it's annoying as you changed your mind to concentrate on the tap in move only for them to still score .
Finally AI algorithm to monitor luck for example when playing games on this some games were really tight even though most players use patterns and i was playing varied methods to score, then i would hit woodwork 2 times and they would make 2 great saves then the breakaway with another tap in goal to win the match. So it would be good if the game monitored gameplay and various aspects and rewarded so for example as the payee had already scored 2 tap ins this time the keeper would safe it or it also hits the post to even thus out so games are not won on paterns of play ad it becomes boring even the players who keep scoring get bored as the can score at will.
Finally skill moves and string play are always over rules by tackles this would not happen in real life again i'd go 45/45 percent win due is from defensive and attacking players and 10 percent ball goes loose creating unpredictable passages of