List of Proposed Features/Improvements for FC 26
1. Adding Various "Regret" Animations: Unique animations for each player when they miss a golden opportunity.
2. Specific "Greed/Frustration" Animations: For Atalanta’s defender, Mr. Isak Hien, during the Champions League playoff match against Club Brugge (Belgium). Example: When Hien placed his hand on the chest of the opponent’s striker, Mr. Nilsson, in the penalty area, leading to a penalty. (Optional: Allow players in front of a TV/monitor to trigger custom celebration animations by pressing specific buttons, similar to post-goal celebrations.)
3. Opponent Fan Reaction Animations: Animations showing reactions of opposing fans when a player celebrates a goal in front of them.
4. Substitution Realism: Substituted players should shake teammates’ hands, exit the field, watch the game from the bench, and drink water/juice.
5. Player Dissatisfaction with Substitutions: Intense frustration/protest animations when substituted (e.g., Sadio Mané’s reaction with Jürgen Klopp at Liverpool).
6. Pre-Match Training Sessions: Allow players to train in gyms, saunas, jacuzzis, and aerobic sessions at their home stadium days before critical matches (e.g., Champions League matches like Barcelona vs. Dortmund). Include 15-20 minutes of on-pitch warm-ups (stretching, set-pieces) in the match stadium, condensed to 5 minutes for user convenience.
7. Technical Staff Tablets: Show coaching staff analyzing the opponent’s weaknesses on tablets and explaining them to the head coach.
8. Post-Match Interviews:
- Best player of the match receives a tournament-specific trophy (e.g., Champions League, domestic leagues).
- Players answer journalist questions with their unique voices (pre/post-scan voice recordings).
- Users can choose dialogue options from 3-4 pre-written responses for the player.
9. Custom Vision Styles: Implement unique "vision styles" for players in the top 10 leagues using motion capture technology.
10. In-Game Player Dialogue: Players in top 10 leagues speak in their native language/English with their real voices during matches.
11. Head Injury Realism: Bleeding animations when players clash heads mid-air. Medical teams treat injuries (e.g., applying white bandages or stitching eyebrows without anesthesia, similar to Dutch player Strapp’s historic incident).
12. Pitch Customization: Unique grass types/colors for each team in the top 10 leagues.
13. Tattoo Variety: Add over 50 tattoo designs for arms/legs (left/right).
14. Fan Behavior: Spectators eating snacks, drinking beverages (Dough, beer), pizza, etc., in the stadium.
15. Story Mode Revolution: Create a unique story campaign (e.g., like Alex Hunter) set in **1754 AD** (Pelé-era style), featuring period-accurate stadiums, muddy pitches, and vintage kits.
16. Animal Intrusions: Random animals (dogs, cats, squirrels, frogs) entering the pitch, mimicking real-world football incidents.
17. Selfie Feature: Allow "Jimmy Jump" (pitch invader) to take selfies with players.